From GuildWiki
test
|
On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
|
This Dervish exists to both carry a considerable amount of
offensive power while also bringing along condition removal and a
potent heal to aid allies in times of duress.
[edit] Attributes and Skills
[edit] Equipment
- Armor:
- Two major attribute runes.
- One superior rune of Vigor.
- Two runes of Attunement (+ energy).
- Radiant insignias (+ energy).
- Weapons:
- Sundering Scythe of Enchanting, with a "Guided by Fate"
inscription.
- Vampiric Scythe as well, switching out as you need them.
- A staff in case of Dealth Penalty, as DP will reduce your max
energy below that required for your Avatar.
- Before the upcoming confrontation and while clearly out of a
ranger interruption range, activate Avatar of Melandru. Your HP
should be at an impressive 585. Use Victorious Sweep upon targets
with lower HP than yourself. Use Wearying Strike every 10 seconds
to keep a Deep Wound upon your target. Since conditions do not
affect you, you won’t suffer weakness from Wearying Strike. Always
put Zealous Renewal back up once it drops while being careful not
to use it prematurely.
- Helping teammates: If you have the energy to spare, and you
should, use draw condition to totally wipe out all conditions when
it really matters. You won’t have to worry about them affecting you
due to Avatar of Melandru. Use Imbue Health to give other party
members a potent 300 HP heal (which you should easily be able to
grant with your large HP pool), esp. when allied healer is unable
to heal at the right moment.
[edit] Variants
[edit] Counters
- Anti-Melee hexes can cause problems with attacking.
- While Avatar of Melandru is down, like all Avatar builds, the
build will lose some functionality. Mainly, you cannot use Draw
Conditions unless in extreme situations, Wearying Strike is mostly
out of the question, and Imbue Health will take a slight hit.
- If you happen to get totally destroyed, your Imbue Health won't
be too much help to your allies. Plus, healing yourself with
Victorious Sweep will be harder to manage.
- Fragility will
decimate you. Since Avatar of Melandru applies conditions and then
instantly removes them, the damage from fragility can be fatal. Be
extremely wary of this hex!