User:GodofJur/Build:Mo/E Invincimonk 180

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The Invincimonk 180 makes use of the Monk's Protection Prayers to negate all damage done to him while still being able to keep all his teammates alive. Similar to other Invincimonk variations, this build uses health reduction and Protective Spirit to reduce damage to a manageable amount. It then uses Shielding Hands to negate the rest of the damage that is let through. Using the Elementalist's Glyph of Lesser Energy as energy management, the powerful Elite Skill Shield of Regeneration is used to counteract health degeneration as well as to heal other party members.

[edit] Attributes and Skills

MonkElementalistMonk / Elementalist Attribute Rank
Protection Prayers 12 + 1 + 3
Divine Favor 12 + 3
Healing Prayers 3 + 3
Signet of Devotion

Signet of Devotion

Guardian

Guardian

Shielding Hands

Shielding Hands

Protective Spirit

Protective Spirit

Shield of Regeneration

Shield of Regeneration

Glyph of Lesser Energy

Glyph of Lesser Energy

Restore Life

Restore Life

Blessed Aura

Blessed Aura

[edit] Equipment

  • Ascetic's Armor or equivalent armors with maximum energy bonus
    • Superior Rune of Divine Favor
    • Superior Rune of Protection Prayers
    • Superior Rune of Healing Prayers
    • one other superior rune
  • A Kepkhet's Refuge or other protection staffs with +5 energy and 20% enchantments mod

[edit] Usage

  • Cast Blessed Aura at the beginning of the battle
  • Cast Protective Spirit on yourself before encountering the enemy and keep it up at all times
  • Cast Shielding Hands if you start taking damage
  • Whenever possible, use Glyph of Lesser Energy followed by Shield of Regeneration twice to heal party members or to counter health degeneration
    • In case of emergency, do not hesitate to cast Shield of Regeneration without Glyph of Lesser Energy
  • Use Signet of Devotion to heal between castings of Shield of Regeneration or while Glyph of Lesser Energy is recharging
  • Cover your own copy of Shield of Regeneration with Shielding Hands when encountering minor enchantment removals
  • Use Guardian on party members under heavy melee attacks
  • Use Protective Spirit, Shielding Hands, and Shield of Regeneration on yourself before attempting to resurrect a party member
    • Use Guardian on yourself before resurrecting to minimize interruptions
    • Try following up with a Shield of Regeneration on that member if energy allows

[edit] Counters

[edit] Variants

[edit] Notes

  • The monk should have exactly 180 health with Shielding Hands preventing 18 damage per hit. Along with Protective Spirit, all damage should be reduced to 0.
  • Shield of Regeneration can be kept up for 20 seconds on 2 party members for 5 energy every 30 seconds
  • When approached by a toucher, keep Shield of Regeneration on yourself and kite. This should allow your health to regenerate quickly enough to counteract the life steal.
  • Some advantages of a 180 monk over a 55 monk:
    • able to heal other party members even when under attack
    • much more resilient to health degeneration and life stealing
    • handles spike damage more effectively
    • better energy management when not under attack

[edit] See also


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