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This is a versatile healing build to use throughout the
Prophecies campaign.
[edit] Attributes and Skills
[edit] Equipment
- For mage heavy areas use the Wanderer's vestments. For melee heavy
areas use the vestments and leggings from the Judge's Armor
set. Use Ascetic's Armor for the hands and feet.
- Major or superior runes are generally a bad idea (except for
vigor).
This is a versatile healing monk for use in most PvE situations.
Some tweaking may be necessary, but this build includes many monk
essentials: healing power, hex removal, condition removal, and a
resurrection spell. Hex removal and condition removal can usually
be swapped out if the particular area this monk is being used in is
low on hexes/conditions.
- Healing
Touch is for self heals and should never be used on melee party
members since monks should always stay at the back lines to avoid
getting beat on. As an alternative, Heal Area is a good self healing spell that
is also useful in a team with a Necro MM.
- Word of
Healing is a very nice spell used in emergencies when party
members' health drops below 50%. Primary healing skill in this
build.
- Dwayna's
Kiss should always be used on hexed and enchanted party
members. Kiss is preferred over Orison of Healing for the hefty bonus
gained with hexes and enchantments.
- Orison of Healing as a basic healing spell
for other team members when Word of Healing is recharging. Also acts as a
backup self heal if Healing Touch is disabled or additional
self-healing is needed.
- Heal Party is
very useful for areas with heavy health degeneration such as
poison, burning or disease. Often attempts to mend these
degeneration conditions can be futile with cases such as poison
swamps or mobs spamming condition inducing spells across many party
members. Healing
Seed may be substituted for Heal Party if the party is warrior
heavy.
- Condition removal is essential and should always be included in
a monk's skillbar. Mend Ailment can be used on self and others,
making it an easy choice. An alternative to Mend Ailment is Mend
Condition, which has the big advantage of having only 2 seconds
recharge time. With the release of Nightfall, Dismiss
Condition is a good alternative with a 3s recharge and bonus
heal for enchanted allies, as well as being usable on youself.
- Hex removal is another necessity since some hexes can shut down
a character completely. If harmful hexes such as Backfire are placed on monks
in the party and none are carrying hex removal they are useless for
the duration of the hex and can often cause the downfall of a
party. Inspired
Hex / Revealed Hex has the advantage of giving the
monk energy back if a hex is removed.
- Rebirth is the
resurrection spell of choice for PvE, hands down. Party members
often die in dangerous areas and would easily be killed again if
resurrected at the place they died. Rebirth teleports the body to
the caster's safe location. Be warned as this skill consumes your
total remaining energy, do not use in combat.
[edit] Variants
- In high level areas drop either Orison of Healing or Dwayna's
Kiss and replace it with Protective Spirit. This helps to keep
softer targets alive long enough to heal them while under heavy
fire. When doing this drop Healing Prayers down to 11+1+1 and put
the remaining points into Protection Prayers.
- If playing a pure Factions character, you may wish to switch out:
- To gain more frequent hex removal in exchange for poorer energy
management, replace Inspired Hex with Remove Hex. Additionally, this change
enables you to use the AP from Inspiration Magic elsewhere, and use
the build with a non-Mesmer secondary.
- Since no enchantments are used, an alternative for Mend Ailment is Holy Haste. Your
skills will become practically uninterruptible due to the really
fast casting time.
- Healing
Seed is extremely potent in right situations. However, its long
recharge requires you to use it wisely.
- Holy Veil can
be used but is not nearly as effective for energy management as
Inspired Hex.
[edit] Template