Guild Wars Prophecies

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Contents

[edit] Introduction

Guild Wars Prophecies was globally released on April 28, 2005 as ArenaNet's first campaign in the Guild Wars world. It is also commonly referred to as Chapter One, Campaign One, and while not initially was later to also be known as Prophecies Campaign, or just Prophecies.

[edit] Relationship with other Guild Wars campaigns

Guild Wars Prophecies is a stand alone product and doesn't require the player to own any other campaign. However, there is a high degree of interaction between campaigns if the retail keys are linked to the one player account. They will be able to compete in PvP and players who own multiple campaigns are able to take any PvE Prophecies characters that has reached Lion's Arch over to other lands. Also characters from other campaigns that reach a particular location in those, will be able to travel to Lion's Arch.

[edit] Story

The title was chosen because the story of Campaign One loosely revolves around the Flameseeker Prophecies taking place on the continent of Tyria.

[edit] Features

The following features were released with Guild Wars Prophecies:

[edit] See also


Campaigns
Eye of the North
Personal tools
Sponsors