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The Faster Caster uses almost maximum fast casting for full time
50% reduction in recharge and cast times of all spells. This build
is not recommended for people with slow reflexes as it is an
interrupt heavy build targeting hex-users and spellcasters.
[edit] Attributes and Skills
[edit] Equipment
- Savant's Armor for the +10 armor in a
stance
- 20/20 domination wand, 20/20 inspiration focus
- Keep Mantra of Recovery up at all times. At 15 Fast cast, it
should last 20 seconds with a 20 second recharge time. No skills
are over 20 recharge, which means all skills have less than 10
second recharge under this stance.
- Watch out for wild blow warriors , wild throw paragons, and
wild strike assassins. They will end the stance!
- Use Power Spike on spells you think you can interrupt. This
deals damage.
- Use Power Drain on spells you think you can interrupt when low
on energy. This gives a net energy gain when you use it.
- Use Cry of Frustration when there is a non-spell skill you want
to interrupt. Do not use this on spells as its damage is pitiful
for the energy compared to Power Spike.
- Use Drain enchantment for energy and to remove an enchantment
from your target. This gives a net energy gain when you use
it.
- Use Draw Conditions frequently, that avoids burdening your
monks.
- Use Remove Hex for hexes that may hurt your party. With Mantra
of Recovery and 15 Fast Cast, it should have roughly a 1 second
cast and 4 second recharge.
- Always be the first to resurrect, because you have the fastest
cast time.
[edit] Counters
- Wild Blow, Wild Strike, Wild Throw (stance breakers)
- Mass poison/condition based health degeneration. On the other
hand, your team will be safe from these.
- High Spike damage such as Elementalist and Ritualist bosses'
spike damage
[edit] Variants
- Use Shatter Enchantment instead of Drain
Enchantment for a more offensive build. Do keep in mind you lose
one of your energy management skills.
- Shatter Hex
instead of Remove Hex for a more offensive (but more energy
intensive) build. This is not recommended because of the extremely
high energy cost of Shatter Hex.
- Complicate,
instead of Cry of Frustration. It will disable signets of the foe
for a short duration so it is best to save this for signets
(especially Healing Signet or Resurrection Signet).
- To participate in a spike, exchange two interrupts with Energy Burn and Shatter Enchantment.