From GuildWiki
test
|
On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
|
|
This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
|
[edit] Overview
Build:W/Mo Hydra Farmer uses
Warrior Adrenaline skills as well
as Balthazar's Spirit and Mending to self-sustaining tanking vs Hydras. It may not be useful for PvP.
This build also takes advantage of the fact that many people have
not completed the 15 attribute point quests. This allows you to use
the build with only 170 attribute points. Extra points may be
allocated to the required fields.
[edit] Skills
[edit] Attribute points
[edit] Equipment
Any max damage sword will do. Swords with health bonuses are
recommended.
- Mending Should be
cast 1st, wait for energy to regenerate then cast Balthazar's
Spirit. This will leave you with no energy regeneration but the
energy bonus from B Spirit should compensate.
- Defy Pain and
Endure Pain
when fighting the Hydra.
- It should be noted that it is not recommended to engage more
than 2 hydras at a time.
- Use Healing Signet to keep health levels
high.
- Only 1 attack skill, Desperate Blow , is used, therefore the
hydra's may take a while to kill.
- When the hydra is using Meteor be sure to activate Dolyak Signet to
prevent you from falling down.
- Use Sprint to run
away from any battles that have gotten out of hand.
[edit] Weaknesses
- This build has only been tested against crystal desert hydras.
Efficacy against other creatures is unknown.
- Do not under any circumstances attack more than 2 hydras at
once.