From GuildWiki
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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
This build was voted unfavored for the following reasons:
- Energy management issues.
- Low damage.
- No cover enchantment.
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Use Illusionary Weaponry + Flurry for a constant Med-High
DPS.
[edit] Attributes and Skills
[edit] Equipment
- Armor - Use Dragon's armor for the 90 armor. Gladiator's isn't
needed unless you just like having the extra energy.
- Superior Vigor and Absorption are a must.
- Weapon - Use a Sword or Axe with both +5 Energy and 20% longer
enchantments.
- Shield - Bring the best one you can find.
- Off-Hand - Bring a +15/+12 -1 Chakram Focus for when energy
gets low and the Ether Signet is recharging.
- Cast Kitah's Burden as you approach you target.
When you hit 15 energy again, cast Illusionary Weaponry followed by the Ether Signet
then Flurry. From there
it's simply staying on your target.
- If you start to get low on HP, use the two defensive stances
while you heal.
- The Leech
Signet is there to stop Res and all other annoying skills.
[edit] Counters
- Any Enchantment removal will ruin your fun.
[edit] Variants
- If you are planning to use in PvP RA take off either
Disciplined Stance or Shield Stance and bring in the Resurrection Signet