Build:W/A Fox Swordsman

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Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

Contents

This build is designed to combine versatility with the ability to spike through blocking/evasion at the expense of mobility and IAS.

[edit] Attributes and Skills

WarriorAssassinWarrior / Assassin Attribute Rank
Swordsmanship 12 + 1 + 3
Tactics 10 + 1
Shadow Arts 8
Strength 2 + 1
Hamstring

Hamstring

Sever Artery

Sever Artery

Gash

Gash

Final Thrust

Final Thrust

Shove

Shove

Way of the Fox

Way of the Fox

Resurrection Signet

Resurrection Signet

Healing Signet

Healing Signet

[edit] Equipment

Gladiator's Armor with Stoneskin Gauntlets.


[edit] Usage

Opening a fight with Shove, Hamstring is usually a good idea.

Start building up adrenaline. Use Sever Artery liberaly. If your main target is blocking/evading use a different target then switch back. Don't use Way of the Fox to build up adrenaline.

When your adrenaline is fully charged the entire combo is 1,2,3,4,5. Feel free to skip a skill if you think it's not necessary. At 8 Shadow Arts, Way of the Fox covers all 4 of your attack skills, use it if your target is blocking/evading. This will (if not outright kill) considerably weaken your target and the knockdown in the end can help a teammate finish the job.

Use Final Thrust only at the end of your adrenal combo or on targets with less than half health.

Use Shove only after Final Thrust, when a knockdown is absolutely necessary (interrupting a key skill, helping a teammate kill the target etc), or when your adrenaline is low anyway.

Hamstring at your discretion.

[edit] Counters

  • Skills that cause Warriors to miss.
  • Blocking/Evasion, but to a lesser extent.
  • Energy denial.

[edit] Variants

[edit] Notes

  • Shove works quite well when you have already lost your adrenaline.
  • Because Hamstring uses energy, you can start the combo at 9 adrenaline.
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