Build:W/A Fox Swordsman
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this build is not viable. |
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This build is designed to combine versatility with the ability to spike through blocking/evasion at the expense of mobility and IAS.
[edit] Attributes and Skills
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Attribute Rank |
---|---|
Swordsmanship | 12 + 1 + 3 |
Tactics | 10 + 1 |
Shadow Arts | 8 |
Strength | 2 + 1 |
[edit] Equipment
Gladiator's Armor with Stoneskin Gauntlets.
[edit] Usage
Opening a fight with Shove, Hamstring is usually a good idea.
Start building up adrenaline. Use Sever Artery liberaly. If your main target is blocking/evading use a different target then switch back. Don't use Way of the Fox to build up adrenaline.
When your adrenaline is fully charged the entire combo is 1,2,3,4,5. Feel free to skip a skill if you think it's not necessary. At 8 Shadow Arts, Way of the Fox covers all 4 of your attack skills, use it if your target is blocking/evading. This will (if not outright kill) considerably weaken your target and the knockdown in the end can help a teammate finish the job.
Use Final Thrust only at the end of your adrenal combo or on targets with less than half health.
Use Shove only after Final Thrust, when a knockdown is absolutely necessary (interrupting a key skill, helping a teammate kill the target etc), or when your adrenaline is low anyway.
Hamstring at your discretion.
[edit] Counters
- Skills that cause Warriors to miss.
- Blocking/Evasion, but to a lesser extent.
- Energy denial.
[edit] Variants
- In Alliance Battles, replace Resurrection Signet with a Stance or Signet of Malice.
- Replace Final Thrust with Galrath Slash.
- Replace Shove with "Charge!", Bull's Charge, "Victory is Mine!" or other Elite of your choice.
[edit] Notes
- Shove works quite well when you have already lost your adrenaline.
- Because Hamstring uses energy, you can start the combo at 9 adrenaline.