Build:W/A Fake Sin

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The general consensus among users of GuildWiki is that this build is not viable.

Contents

The Fake Sin build is a Warrior build that uses daggers. The Warrior's Strength attribute gives inherent armor penetration along with energy management via Flourish. Damage is sacrificed for the sake of quickness and survivability via the much higher armor level.

[edit] Attributes and Skills

WarriorAssassinWarrior / Assassin Attribute Rank
Strength 10 + 1 + 2
Dagger Mastery 12
Tactics 8+1
Golden Lotus Strike

Golden Lotus Strike

Fox Fangs

Fox Fangs

Death Blossom

Death Blossom

Flourish

Flourish

"Watch Yourself!"

"Watch Yourself!"

Healing Signet

Healing Signet

Optional

Optional

Resurrection Signet

Resurrection Signet

[edit] Equipment

  • Sentinel's Armor for survivability or if energy is an issue (it shouldn't be), Gladiator's Armor for energy
  • Zealous Daggers of Fortitude 15>50
  • Any non Zealous or Vampiric Daggers of Fortitude for when not in battle (so you won't have -1 energy or health regeneration)

[edit] Usage

  • Golden Lotus Strike has a damage boost and a conditional energy gain if you are enchanted. Usually you will be enchanted by protection monks.
  • Fox Fangs is a non-block-able, non-evade-able offhand. It helps you carry through your attack combination.
  • Death Blossom is the core of the build's damage, with an area of effect like Hundred Blades or Triple Chop
  • Flourish recharges all attack skills. It also gains back 6 energy per skill recharged, which is a net gain of 3 energy since all attacks you have are 5 energy.
  • "Watch Yourself!" boosts your armor by 20 to compensate for lack of a shield.
  • Healing Signet is used only as a last resort heal, or in between battles.
  • Resurrection Signet should be used to resurrect fallen party members when nobody has a reusable resurrection spell.

[edit] Optionals

  • Wild Blow is used to break stances and is WAY more efficient than Wild Strike, especially on an energy based build (as opposed to an adrenaline build)
  • Distracting Blow is used to interrupt en masse. It is almost a point blank "pause" button.

[edit] Counters

  • Energy denial (a big one)
  • blocking/evasion
  • Anti-melee hexes
  • Blind, weakness

[edit] Variants

  • Disrupting Stab instead of Golden Lotus Strike for more interruption.
  • Exhausting Assault instead of Death Blossom for more interruption.
  • Warrior's Endurance with spammable 5 energy skills causes a net loss of 1 energy per skill (zealous = one energy per hit, warrior's endurance = 3 energy per hit). Please note that stance-breakers such as Wild Blow will end Warrior's Endurance, which is why in the original build Flourish is used.

[edit] Notes

  • A major strength rune used to boost strength to 13 results in -35HP, offset by the 30HP from the daggers. A net loss of 5 health is the result (before Vigor runes).
  • Assassins only have two recharge time related skills, Moebius Strike and Assassin's Promise, which are conditional. This was the motivation for a build like this.
  • Forfeits Critical Strikes (For each rank of Critical Strikes you have, you gain an additional 1% chance to critical hit. When an attack is a critical hit you gain 1 Energy at 3 ranks and above, 2 Energy at 8 ranks and above, and 3 Energy at 13 ranks above)
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