Build:Team - Illusionary Weaponmasters
From GuildWiki
![]() |
On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe. |
![]() |
This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
|
|
The Illusionary Weaponmasters build harnesses monk healing skills and the mesmer hexes and amazing damage-dealing elite, Illusionary Weaponry. It can heal and deal armor-ignoring damage.
4 Me/Mo's
[edit] Attributes and Skills
![]() ![]() |
Attribute Rank |
---|---|
Illusion Magic | 12 + 1 + 3 |
Healing Prayers | 12 |
[edit] Equipment
- Best energy armor
- A +5 energy sword of Enchanting, shield, a Tactics shield with inherent +45 health when enchanted, since you have IoW
[edit] Usage
Cast Illusion of Weakness ASAP, and right before the battle cast IW and Channeling. Then cast Conjure Phantasm on you target and start whacking him up real good. Heal when necessary. Rez when necessary. Recast IoW if it got taken down and you're away from battle (in AB situations) Recast IW and Channeling when you have to (Channeling is always last, so it can cover).
[edit] Counters
Lots of Enchantment removal, since enemy will have 3 enchants up.
[edit] Variants
Replace IoW with another Mesmer hex to soften enemy and give enemy monk a hard time. Replace shield with a focus which gives +45 health while enchanted, +5 armor while enchanted.