Build:Team - Illusionary Weaponmasters

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Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

This build was voted unfavored for the following reasons:

  • Poor energy management.
  • Highly vulnerable to snares.
  • No defense or IAS.

Contents

The Illusionary Weaponmasters build harnesses monk healing skills and the mesmer hexes and amazing damage-dealing elite, Illusionary Weaponry. It can heal and deal armor-ignoring damage.

4 Me/Mo's

[edit] Attributes and Skills

MesmerMonkMesmer / Monk Attribute Rank
Illusion Magic 12 + 1 + 3
Healing Prayers 12
Illusionary Weaponry

Illusionary Weaponry

Channeling

Channeling

Conjure Phantasm

Conjure Phantasm

Illusion of Weakness

Illusion of Weakness

Heal Party

Heal Party

Heal Other

Heal Other

Healing Whisper

Healing Whisper

Resurrection Signet

Resurrection Signet

[edit] Equipment

  • Best energy armor
  • A +5 energy sword of Enchanting, shield, a Tactics shield with inherent +45 health when enchanted, since you have IoW

[edit] Usage

Cast Illusion of Weakness ASAP, and right before the battle cast IW and Channeling. Then cast Conjure Phantasm on you target and start whacking him up real good. Heal when necessary. Rez when necessary. Recast IoW if it got taken down and you're away from battle (in AB situations) Recast IW and Channeling when you have to (Channeling is always last, so it can cover).

[edit] Counters

Lots of Enchantment removal, since enemy will have 3 enchants up.

[edit] Variants

Replace IoW with another Mesmer hex to soften enemy and give enemy monk a hard time. Replace shield with a focus which gives +45 health while enchanted, +5 armor while enchanted.


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