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This Dual Monk build using a 600 Tank and a Smiter. Spirit
Bonding is not nerfed, this build proves it.
[edit] 600 Monk
[edit] Attributes and Skills
- Inexperienced players are advised to take Blessed Signet
for energy management.
- More experienced players are advised to take Frenzy (Warrior Secondary).
[edit] Equipment
- Armor with lowest possible AL and a Vigor Rune
- Any weapon set with 20% longer enchantment mod and additional
health
- Keep in mind that Spirit Bond ends after 10 hits, not just when
time runs out.
[edit] Smiter Monk
[edit] Attributes and Skills
[edit] Equipment
- Cast Vital Blessing, Life
Attunement, Holy
Wrath and Retribution on 600 monk. Stay back and let the
monk do the rest.
- When facing coldfire nights with 1st optional skills, remove Holy Wrath, use Blessed
Signet until there is sufficient energy to cast Shield of
Judgment on the teammate. Use Blessed Signet to cast holy wrath again
on the tank. Once Shield of Judgment has finished repeat
cycle until they are dead.
- When facing coldfire nights with 2nd optional skills, spam the
3 smiting signets until they are dead.
- Dying whilst using this build is highly unlikely when properly
executed; the smiter should always remain half a minimap distance
or more away from the 600 Monk. The 600 Monk should have no
problems tanking, but just in case, Rebirth is handy incase any problems should
arise.
- Do not use Shield of Judgment or smiting signets at
any other time than described! The enchantments are plenty enough
to take down every other foe. Using them could aggro enemies and
knockdowns can slow down kills instead of helping!
- If the teammate has accidentally aggrod both smite crawlers and
coldfires nights, let the smite crawlers die first before going in
to kill coldfires.
This build works well with a Smiter Hero. Usage, armor and skills are identical to the
above. Here are some tips:
- Keep your Hero in Avoid Combat mode at all times.
- Disable all the hero's enchantments, so they will be
maintained.
- Cast all of the enchantments on yourself, always keep the hero
a good distance away from the fight because of monsters who run and
heal for a bit. But remember keep within distance of
enchantments.
- When fighting against coldfire nights, keep the hero in Avoid
Combat and carry out the cycle chosen above. It can be tricky to
control your enchantments and your hero's position.