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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
This build was voted unfavored for the following reasons:
- Poor energy management for the volume of spells required
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[edit] Attribute and Skills
This build is collected from Prophecies things.
[edit] Equipment
- Necromancer armor of personal
preference.
- Right Hand
- Deadly
Cesta from Karl
Jakobs (Halves skill recharge of Blood Magic spells (Chance:
20%))
- Pronged Rod
from Tarena (Halves skill
recharge of Blood Magic spells (Chance: 20%), Energy +5 (while
Health is below 50%))
- Left Hand
- Grim Cesta
from Sir
Pohl Sanbert (Halves casting time of Death Magic spells
(Chance: 20%), Halves skill recharge of Death Magic spells (Chance:
20%) )
- Blood Knife
from Jefri
Whylir (Halves casting time of Blood Magic spells (Chance:
20%), Halves skill recharge of Blood Magic spells (Chance:
20%))
- The main points of view in collecting skills are:
- Low activation time
- High damage, usually its a self healing too.
- Do damage against mass foes in the area.
- Stand in the second row mainly!
- If the tanks do their
job, cast Life
Transfer to the healer, or high-damager foe, cast Life Siphon to the
others.
- If foes are in group, cast Deathly Swarm, and if your health is below 60%,
cast Unholy
Feast.
- Blood
Ritual is used as a quick supply of energy for the party,
especially Batterying
the Monks.
- To prevent the enemy in animating of corpses, or simply do a
big damage to ALL nearby foes, use Putrid Explosion. The MM necros will
not love you:)
- When the situation needs a fast big damage, use Shadow Strike or Vampiric
Touch (bar 3nd place skill), for example in the
neverending-main-mob-killing, or against influenced fighters in the
second row. I think Vampiric Touch is better than Shadow Strike in
this situation, the short walk to the enemy and +5 energy is
disadvantage, I have no doubt, but the 3/4 Activation Time and 2
Recharge time is better, than 2 and 8 (or in Vapmiric Gaze case 1
and 5). Who use what? Self taste.
- A few numbers: The full spike (Life Siphon->Life
Transfer->Unholy Feast->(Vampiric Touch->Vampiric
Bite:||)) takes 6.25 seconds (if you stay near the enemy) and does
4..12 health degeneration what you get as Health
regeneration and deals 68..253 damage, what you get as life stealing.
[edit] Variants