Build:N/any Blood Renewal Minion Master

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The general consensus among users of GuildWiki is that this build is not viable.

This build was voted unfavored for the following reasons:

  • unfinished

Contents

[hide]

A Necromancer build with emphasis on self sustained healing of minions and the minion master. This is achieved through the synergy of Blood Renewal, Blood of the Master and Aura of the Lich.

[edit] Attributes and Skills

NecromancerNecromancer / Any Attribute Rank
Death Magic 12 + 1 + 3
Soul Reaping 9 + 1
Blood Magic 9 + 1
Blood Renewal

Blood Renewal

Blood of the Master

Blood of the Master

Animate Bone Fiend

Animate Bone Fiend

Aura of the Lich

Aura of the Lich

Dark Bond

Dark Bond

Optional

Optional

Optional

Optional

Optional

Optional

[edit] Equipment

Recommend:

[edit] Usage

  • Position yourself at the back of the group.
  • Cast Aura of the Lich
  • After you have summoned your first minion(s), cast Dark Bond.
  • Cast Blood Renewal.
  • Cast Blood of the Master.
  • Start periodic Blood Renewal / Blood of the Master cast cycles.
  • Maintain Dark Bond and Aura of the Lich

[edit] BR/BotM Cycle explained

  • The interaction of Aura of the Lich and Blood of the Master / Blood Renewal is the core of this build. Aura of the Lich cuts down health loss through sacrifices to 1/4. Assuming you have a maximum health of 450 and Aura of the Lich is up, you have a temporary maximum of 225HP.
  • Blood Renewal/BR (recycle time 10 seconds) : costs 28HP sacrifice, but heals for a total of 240HP. (10 seconds of 5 pipes regen + 140). The net gain is 212 HP
  • Blood of the Master/BotM (recycle time 2 seconds) : costs 28HP sacrifice when you control 10 minions. Less when you control less minions.

Theoretically you can cast BotM 5 times per BR : 28x5 =140HP sacrifice. In the course of this BR/BotM cycle you will gain 212HP from BR and lose 140 from BotM, netting you 72HP.. However, realistic are about 2-4 BotM casts per cycle and results in a higher health gain.

[edit] Counters

  • Aura of the Lich and Dark Bond are Enchantment spells, which means they can be stripped or removed. *This is a PVE build, so this is something you have to deal with primarily in Factions. Stay at the back of the group and avoid Mesmers.
  • Cast Dark Bond after Aura of the Lich, so it works as a cover enchantment for Aura of the Lich.

[edit] Notes

  • Keep an eye on your enchantments, especially Aura of the Lich. Don't start a cycle when you are under heavy attack or suffer from high degeneration.
  • Occasionally Blood Renewal will stripped or removed, because for the duration of the health gain it's an enchantment.
  • This build is quite good at maintaining an army, so you can easily use other corpse exploiting skills, e.g. wells.

[edit] See Also

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