Build:N/Mo Post-26th April Update Minion Master
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
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[edit] Overview
Since the 26th April Update, "standard" Minion Master builds became less viable for farming. For those who don't know, heres a quick rundown on the most significant changes:
- With zero Death Magic, you can only control two minions. That amount increases 1 for each 2 levels in Death Magic (for a maximum of ten minions).
- Verata's Sacrifice was toned down. It has a 10 second maximum duration, and 60 second recharge, unless you have three minions or less (making it recharge instantly).
- Blood of the Master: This got worse and better at the same time. You can heal your minions wherever they are (they no longer have to be close to you), the charge time dropped to 2 seconds, and the energy cost dropped to 5. The effective sacrifice cost increased: you only have to sacrifice 5% health but sacrifice 2% more health for each minion you control. That means 25% sacrifice with a full army of ten minions.
- This build follows the same principals as a 55 Monk and Orders Necromancer builds, with a low health, and some sort of high rate health regeneration to keep health up for Blood of the Master.
[edit] Attributes and Skills
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Attribute Rank |
---|---|
Blood Magic | 10 + 3 |
Death Magic | 12 + 3 + 1 |
Soul Reaping | 7 + 3 |
Protection Prayers | 4 |
[edit] Equipment
[edit] Armor
Any Necromancer armor may be used, however, it is advisable to use Scar Pattern Armor (15k), for their much appreciated energy bonus.
Also, the Minion Master must use at least 4 Superior Runes, dropping his maximum health to 180hp, to make Blood Renewal more effective. Experienced players may use 5 Superior Runes (equaling to 105 maximum health).
[edit] Weapons
Any Necromancer weapon may be used, as long as it doesn't give any health bonus. Most MM's use either 20/20 items, such as the ones offered by collectors, or Bortak's Set (especially because of the 20% chance of raising level 19 minions). Ultimately it comes down to personal preference.
[edit] Usage
Once you have corpses available, raise your minions, and start a Blood Renewal\Blood of the Master loop. The first will ensure you have enough health for the second. Also, even if you have reached the 10 Minion amount, keep raising them as possible, as they will replace the older ones. Only cast Veratas Sacrifice in situations where you have 3 or less minions, or when you need more healing power for them, or when you need to remove any conditions from your minions. Cast Offering of Blood when you see you are going to run out of energy, obviously (the Blood Renewal\Blood of the Master loop does consume lots of energy). Stick to these guidelines and you will find that maintaining 10 Minions is fairly simple.
With your low health, it is a very good idea to stay well clear from combat, so no heroics. In combat, close in just enough so that your minions spot the enemy and engage, and fall back again. Only close on the combat area again for more minion raising, preferably with Protective Spirit on you.
Another good strategy is to ask your Monk to cast Mending on you. That way you are much more energy free, have an even faster health regeneration, and are able to maintain your minions better while in movement.
Protective Spirit and Deathly Swarm are there for exceptional situations, when you see critters advancing on you, and when you feel confident enough to enter combat, respectively.
[edit] Variations
- Replace Protective Spirit and Deathly Swarm with Animate Bone Horror and Death Nova, for a more aggressive build. This can prove more effective in a Barrage/Pet team for ruins of the Tomb of the Primeval Kings, if you can stay away from enemy aggro.
- Replace Deathly Swarm with Vampiric Gaze for a means of healing yourself fast during combat situations.
- If you ask your monk for mending, replace Deathly Swarm with Blood Ritual so your monk won't run out of energy.