Build:N/Me Parasitic Shutdown

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Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

This build was voted unfavored for the following reasons:

  • Poor attribute point distribution
  • Bad skill synergy

Contents

The Parasitic Shutdown is a powerful Necromancer build designed to decrease the effectiveness of the opposing team.

[edit] Attributes and Skills

NecromancerMesmerNecromancer / Mesmer Attribute Rank
Curses 11 + 1 + 1
Blood Magic 11 + 1
Soul Reaping 3 + 1
Illusion Magic 8
Faintheartedness

Faintheartedness

Price of Failure

Price of Failure

Life Siphon

Life Siphon

Malaise

Malaise

Parasitic Bond

Parasitic Bond

Offering of Blood

Offering of Blood

Distortion

Distortion

Resurrection Signet

Resurrection Signet

[edit] Equipment

[edit] Usage

  • Begin by selecting a opposing melee'er and casting Faintheartedness, Price of Failure, Life Siphon, Malaise and finally covering with Parasitic Bond. Your target will now be suffering from 7 health degeneration, 2 energy degeneration (negating all of a warriors energy regeneration) and a slowed attack speed. Repeat the combo as necessary. Try to keep the hexes on as many of the enemy's players as possible.
  • Use Offering of Blood as energy management, and Distortion as defense agaisnt melee'ers.
  • The combo (minus Price Of Failure) can be used on non-melee'ers if required with some affect.
  • Use Resurrection Signet to resurrect dead team members.

[edit] Counters

  • Strong hex removal can be annoying, but due to the quick recharges of the skills, isn't effective.
  • E-Denial.
  • The standard caster counters (Backfire etc...).

[edit] Variants

  • This build can be played effectively as a Me/N with 12 Blood Magic, 12 Curses and 7 Fast Casting replacing Distortion with another skill.
  • Distortion can be swapped out for another Curses skill, or possibly Revealed Hex/Inspired Hex.
  • This build was designed for Team Arena's.

[edit] Notes

This build isn't designed for damage, but to hinder the enemy's melee'ers constantly and provide a decent amount of degeneration for as long as required.


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