Build:N/Me Minion Thief

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Image:Warning.png On May 1, 2007, all articles in the GuildWiki build namespace will be deleted. After that date, no build articles may be posted to the GuildWiki in either the main or build namespaces before a new policy is decided on. Find the reasoning and the details behind this at GuildWiki:Builds wipe.

Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

This build was voted unfavored for the following reasons:

  • unfocused
  • no way to self-heal after Blood of the Master

Designed for Alliance Battles and Competitive Missions, can also be used in PvE with minor variation.

Contents

[edit] Attributes and Skills

NecromancerMesmerNecromancer / Mesmer Attribute Rank
Death Magic 12 + 1 + 3
Soul Reaping 9 + 1
Domination Magic 9
Animate Bone Horror

Animate Bone Horror

Animate Bone Fiend

Animate Bone Fiend

Blood of the Master

Blood of the Master

Wail of Doom

Wail of Doom

Arcane Thievery

Arcane Thievery

Arcane Larceny

Arcane Larceny

Verata's Aura

Verata's Aura

Resurrection Signet

Resurrection Signet

[edit] Equipment

[edit] Usage

As with any Minion Master build, minions are your strength. But for those times when no bodies are available, the domination skills can be used to create chaos in an opponent's build. Use them to go after casting targets, and once cast, take note of any stolen skills, as they can often be utilized to your advantage if stolen from the right class (ex. Monks, Necromancers, Mesmers). In addition, use Wail of Doom on Warriors, Rangers, or Assassins to interrupt and disable target foe's attack skills for a period of time. And of course, for those times when you come across an enemy minion master, use Verata's Aura to break their bond and bind them to yourself.

[edit] Variants

[edit] See Also

General minion mastery guide

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