From GuildWiki
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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
This build was voted unfavored for the following reasons:
- unfocused
- no way to self-heal after Blood of the Master
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Designed for Alliance Battles and Competitive
Missions, can also be used in PvE with minor variation.
[edit] Attributes and Skills
[edit] Equipment
As with any Minion Master build, minions are your strength. But
for those times when no bodies are available, the domination skills
can be used to create chaos in an opponent's build. Use them to go
after casting targets, and once cast, take note of any stolen
skills, as they can often be utilized to your advantage if stolen
from the right class (ex. Monks, Necromancers, Mesmers). In
addition, use Wail of Doom on Warriors, Rangers, or Assassins to
interrupt and disable target foe's attack skills for a period of
time. And of course, for those times when you come across an enemy
minion master, use Verata's Aura to break their bond and bind them
to yourself.
[edit] Variants
[edit] See Also
General minion mastery guide