Build:N/Me Degenerator

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Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

This build was voted unfavored for the following reasons:

  • energy problems

Contents

[hide]

Primarily designed for 1 v 1, this build can also be used in any pvp arena successfully.

[edit] Attributes

NecromancerMesmerNecromancer / Mesmer Attribute Rank
Blood Magic 12 + 1 + 3
Soul Reaping 9 + 1
Curses 4 + 2
Illusion Magic 10
Vampiric Gaze

Vampiric Gaze

Faintheartedness

Faintheartedness

Life Transfer

Life Transfer

Life Siphon

Life Siphon

Conjure Nightmare

Conjure Nightmare

Strip Enchantment

Strip Enchantment

Ethereal Burden

Ethereal Burden

Awaken the Blood

Awaken the Blood

[edit] Equipment

  • PVP Truncheon that gives energy + 5 while health is above 50% and a focus that gives Blood Magic + 1
  • The best vigor rune available.
  • Revenants armor to add more health, or scar pattern if you can handle the low health.

[edit] Usage

  • Find a target (preferably a melee attacker as they can damage you the most).
  • Cast Awaken The Blood
  • Then cast Ethereal Burden to slow them down and gain energy later on.
  • Next, cast Life Transfer.
  • Cast Faintheartedness when they are within melee range.
  • Before Life Transfer runs out, cast Life Siphon.
  • Use strip enchantment to remove regenerating effects such as healing breeze, or to regain health if you are low.

[edit] Counters

  • Shadow Step attackers (especially assassins) can prove to be a major threat as there is no time to place hexes.
  • Mass Hex Removal (Especially Boon Protect and Blessed Light)
  • Interrupts.
  • Energy Draining.

[edit] Variants

  • Replace Conjure Nightmare with Conjure phantasm for a more managable degen build.
  • For 1 v 1, take soul reaping down to 0 + 1, curses down to 3 + 2, and Illusion up to 12.

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