From GuildWiki
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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
This build was voted unfavored for the following reasons:
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Primarily designed for 1 v 1, this build can also be used in any
pvp arena successfully.
[edit] Attributes
[edit] Equipment
- PVP Truncheon that gives energy + 5 while health is above 50%
and a focus that gives Blood Magic + 1
- The best vigor rune available.
- Revenants armor to add more health, or scar pattern if you can
handle the low health.
- Find a target (preferably a melee attacker as they can damage
you the most).
- Cast Awaken The Blood
- Then cast Ethereal Burden to slow them down and gain energy
later on.
- Next, cast Life Transfer.
- Cast Faintheartedness when they are within melee range.
- Before Life Transfer runs out, cast Life Siphon.
- Use strip enchantment to remove regenerating effects such as
healing breeze, or to regain health if you are low.
[edit] Counters
- Shadow Step attackers (especially assassins) can prove to be a
major threat as there is no time to place hexes.
- Mass Hex Removal (Especially Boon Protect and Blessed
Light)
- Interrupts.
- Energy Draining.
[edit] Variants
- Replace Conjure Nightmare with Conjure phantasm for a more
managable degen build.
- For 1 v 1, take soul reaping down to 0 + 1, curses down to 3 +
2, and Illusion up to 12.
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