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The Tainted Warder applies
degeneration pressure while protecting the party with wards.
[edit] Attributes and Skills
[edit] Equipment
- Scar Chest(Radiant Insignia), Scar Arm, Scar Leg, Bloodstained
Boots
- +5 Energy +30 Health Axe/Sword
- +5 Energy 20% Enchanting Axe/Sword
- 20% Recharge +30 Health Earth Scroll
- Start Tainting your whole party, including any pets, at around
12 seconds before the start of the match.
- Drop your wards, starting with Foes, at the front of your
backline.
- Use Well of the Profane as corpses fall.
- Use Putrid Explosion if your well is recharging and if there
are enemies within range of the corpse.
- Consume the corpse if no enemies are within Putrid range.
- Re-Taint periodically or when you see disease spreading through
your team.
- Re-cast your wards as soon as they come up while in heavy
battle.
- Cast wards at the edges of existing wards to give your backline
greater freedom to kite in.
- Use Ward Against Foes to aid your frontline if your backline is
not under melee pressure.
[edit] Counters
- Interruption
- Dazed
- Corpse-denial
[edit] Variants
- Putrid Explosion, Ward of Stability or Well of the Profane may
be substituted with
- Well of the Profane will protect you against Smiters and can
potentially disrupt the enemy's ability to heal.
- Putrid Explosion works wonders against ViMWAY and other balling
team builds.
- Don't waste the energy on Well of the Profane against teams
with no enchantments like ViMWAY.
- There is no need for Ward Against Melee against teams with no
melee like Blood Spikers