From GuildWiki
test
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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
This build was voted unfavored for the following reasons:
- does not accomplish purpose
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This build's main goal is isolating enemies from one another and
giving intense health degeneration in the process. Thus forcing
enemies to depend on their own form of healing, while team members
pick off on the rest of the team.
[edit] Attributes and skills
[edit] Equipment
This build requires no particular armor, however Tormentor's
Armor can used used for the added AL. However, in case you get
caught up in the disease transfer the added health bonus of Revenant's
Armor can help counter some of the degen.
- As soon as the battle starts try to isloate an attacker
(Preferably a melee attacker as they require up-front attacking).
Cast Sliver
Armor on yourself to limit damage on yourself and dealing
occasional damage
- Start off using rising bile, for damage later on
- Follow up using Signet of Agony and then Plague Touch. Which
in turn, should be followed up by Iron Mist to cause a 90% slow down
- Gain distance from the enemy and cast Virulence (Thus preventing the spread of
disease, since enemy is slown down)
- Cast Stoning at
leisure, to knock enemy down and to prevent recovery.
- Rising Bile
triggers at end of combo, and deals high spike damage if kept for
its duration