Build:N/E Disease Inspector

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Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

This build was voted unfavored for the following reasons:

  • does not accomplish purpose

This build's main goal is isolating enemies from one another and giving intense health degeneration in the process. Thus forcing enemies to depend on their own form of healing, while team members pick off on the rest of the team.

Contents

[edit] Attributes and skills

NecromancerElementalistNecromancer / Elementalist Attribute Rank
Death 12+3+1
Earth Magic 12
Soul Reaping 3+1
Rising Bile

Rising Bile

Signet of Agony

Signet of Agony

Plague Touch

Plague Touch

Virulence

Virulence

Iron Mist

Iron Mist

Stoning

Stoning

Sliver Armor

Sliver Armor

Resurrection Signet

Resurrection Signet

[edit] Equipment

This build requires no particular armor, however Tormentor's Armor can used used for the added AL. However, in case you get caught up in the disease transfer the added health bonus of Revenant's Armor can help counter some of the degen.

[edit] Usage

  • As soon as the battle starts try to isloate an attacker (Preferably a melee attacker as they require up-front attacking). Cast Sliver Armor on yourself to limit damage on yourself and dealing occasional damage
  • Start off using rising bile, for damage later on
  • Follow up using Signet of Agony and then Plague Touch. Which in turn, should be followed up by Iron Mist to cause a 90% slow down
  • Gain distance from the enemy and cast Virulence (Thus preventing the spread of disease, since enemy is slown down)
  • Cast Stoning at leisure, to knock enemy down and to prevent recovery.
  • Rising Bile triggers at end of combo, and deals high spike damage if kept for its duration

[edit] Notes

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