Build:N/A Demonic Assassin

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Image:Warning.png On May 1, 2007, all articles in the GuildWiki build namespace will be deleted. After that date, no build articles may be posted to the GuildWiki in either the main or build namespaces before a new policy is decided on. Find the reasoning and the details behind this at GuildWiki:Builds wipe.

Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

This build was voted unfavored for the following reasons:

  • insufficient damage
  • poor survivability

This build takes advantage of necromancer soul reaping attribute and demonic flesh skill combined to assassin attacks. This build is mostly useful in PvE situtations, used as a regenerating tank with fast escape ability. In explorable areas you might find this build very useful when you are with henchmen having limited intelligence.

[edit] Attributes and Skills

NecromancerAssassinNecromancer / Assassin Attribute Rank
Blood Magic 8
Soul Reaping 7
Dagger Mastery 11
Shadow Arts 8
Shadow Refuge

Shadow Refuge

Demonic Flesh

Demonic Flesh

Order of Pain

Order of Pain

Aura of Displacement

Aura of Displacement

Jagged Strike

Jagged Strike

Fox Fangs

Fox Fangs

Death Blossom

Death Blossom

Optional

Optional

  • Tip: If you use Death's Charge instead of Aura of Displacement you can use Grenth's Balance as optional skill.

[edit] Equipment

  • Armor: Specially helpful is anything which helps you to regenerate your energy or increases energy stock
  • Weapons: Daggers

[edit] Usage

  • Use Order of Pain when appropiate to maximize the damage your party deals
  • Start with Demonic Flesh and Shadow Refuge
  • Use Aura of Displacement
  • Hit your assassin strike combo, in this case Jagged Strike, Fox Fangs, Death Blossom
  • Use Shadow Refuge if you are being hit, if your health drops rapidly escape by canceling the Aura of Displacement

[edit] Counters

  • Ranged attacks
  • Enchantment removal
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