From GuildWiki
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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
This build was voted unfavored for the following reasons:
- insufficient damage
- poor survivability
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This build takes advantage of necromancer soul reaping attribute
and demonic flesh skill combined to assassin attacks. This build is
mostly useful in PvE situtations, used as a regenerating tank with
fast escape ability. In explorable areas you might find this build
very useful when you are with henchmen having limited
intelligence.
[edit] Attributes and Skills
- Tip: If you use Death's Charge instead of Aura of Displacement
you can use Grenth's Balance as optional skill.
[edit] Equipment
- Armor: Specially helpful is anything which helps you to
regenerate your energy or increases energy stock
- Weapons: Daggers
- Use Order of Pain when appropiate to maximize the damage your
party deals
- Start with Demonic Flesh and Shadow Refuge
- Use Aura of Displacement
- Hit your assassin strike combo, in this case Jagged Strike, Fox
Fangs, Death Blossom
- Use Shadow Refuge if you are being hit, if your health drops
rapidly escape by canceling the Aura of Displacement
[edit] Counters
- Ranged attacks
- Enchantment removal