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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
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Dark Vampire is a highly offensive PvP build with very
high armor-ignoring Spike damage. Its primary purpose is to inflict
as much damage as possible in a short time to kill the enemy,
quickly regain full Health and Energy, often ready to engage the
next target.
[edit] Attributes and Skills
[edit] Equipment
- Armor with Radiant
Insignia on head, Stalwart Insignia on chest, Survivor's Insignia
elsewhere.
- A Crippling
Sword/Axe of Enchanting with +5 Energy Inscription.
That gives you a total of 430 Health and 50
Energy.
- A energy enhancing off-hand item (such as Bleached Skulls) can
increase your energy further.
[edit] Counters
- Use anti-spammer strategies, such as Diversion.
- Stay away from range to avoid effects of Dark Aura and/or Vampiric
Spirit.
- Backfire will
make you kill yourself if you continue to use any spells because
life stealing and self healing won't be enough.
[edit] Variants
- Consider Blood of the Aggressor as a
replacement for Jaundiced Gaze. Though a bit lower damage, this
skill has a cheaper Energy cost and lower sacrifice cost, but keep
in mind its conditional life-steal.
- Replace Crippling Dagger with Augury of Death for a cheap
shadow-stepping effect. In case target has escaped your range with
<50% HP, simply cast Augury of Death followed by your spike
combo to finsih-off your target. It can also come in handy when
your target has 50%-70% where you are expected to cast Jaundiced
Gaze or Dark Pact to eventually drop target foe's health below 50%
making it possible to achieve the above mentioned effect.
- Replace Blood of the Aggressor with Dark Pact for unconditional
damage or bring Barbed Signet for an energy break.
- Keep in mind randomness of Vampiric Spirit, this build will
still work, but if you want safe ~150 damage per Spell (rather than
~100 which is still satisfying), a nuker in your team is
recommended to deal massive damage to the enemy team if/when
the enemy team is crowded.
- This build is more effective with a Necromancer with Blood is Power in
your party.
- This build requires good timing as well as knowing your target
and target's kiting behaviour which could reduce your
effectiveness.
[edit] See also