Build:N/A Dark Vampire

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The general consensus among users of GuildWiki is that this build is not viable.

Contents

Dark Vampire is a highly offensive PvP build with very high armor-ignoring Spike damage. Its primary purpose is to inflict as much damage as possible in a short time to kill the enemy, quickly regain full Health and Energy, often ready to engage the next target.

[edit] Attributes and Skills

NecromancerAssassinNecromancer / Assassin Attribute Rank
Blood Magic 12 + 1 + 3
Death Magic 9 + 3
Soul Reaping 9 + 1
Deadly Arts 3
Blood of the Aggressor

Blood of the Aggressor

Jaundiced Gaze

Jaundiced Gaze

Crippling Dagger

Crippling Dagger

Signet of Lost Souls

Signet of Lost Souls

Dark Aura

Dark Aura

Vampiric Spirit

Vampiric Spirit

Consume Corpse

Consume Corpse

Resurrection Signet

Resurrection Signet


[edit] Equipment

  • Armor with Radiant Insignia on head, Stalwart Insignia on chest, Survivor's Insignia elsewhere.
  • A Crippling Sword/Axe of Enchanting with +5 Energy Inscription.

That gives you a total of 430 Health and 50 Energy.

  • A energy enhancing off-hand item (such as Bleached Skulls) can increase your energy further.

[edit] Usage

[edit] Counters

  • Use anti-spammer strategies, such as Diversion.
  • Stay away from range to avoid effects of Dark Aura and/or Vampiric Spirit.
  • Backfire will make you kill yourself if you continue to use any spells because life stealing and self healing won't be enough.

[edit] Variants

  • Consider Blood of the Aggressor as a replacement for Jaundiced Gaze. Though a bit lower damage, this skill has a cheaper Energy cost and lower sacrifice cost, but keep in mind its conditional life-steal.
  • Replace Crippling Dagger with Augury of Death for a cheap shadow-stepping effect. In case target has escaped your range with <50% HP, simply cast Augury of Death followed by your spike combo to finsih-off your target. It can also come in handy when your target has 50%-70% where you are expected to cast Jaundiced Gaze or Dark Pact to eventually drop target foe's health below 50% making it possible to achieve the above mentioned effect.
  • Replace Blood of the Aggressor with Dark Pact for unconditional damage or bring Barbed Signet for an energy break.

[edit] Notes

  • Keep in mind randomness of Vampiric Spirit, this build will still work, but if you want safe ~150 damage per Spell (rather than ~100 which is still satisfying), a nuker in your team is recommended to deal massive damage to the enemy team if/when the enemy team is crowded.
  • This build is more effective with a Necromancer with Blood is Power in your party.
  • This build requires good timing as well as knowing your target and target's kiting behaviour which could reduce your effectiveness.

[edit] See also

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