Build:Mo/any Bond-Powerhealer

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The general consensus among users of GuildWiki is that this build is not viable.

Contents

The Bond-Powerhealer takes advantage of the spell Divine Boon to strongly boost healing power, and brings some elements from a Bonder into a general purpose monk build. Though lacking some elements of a traditional monk, it provides strong protection and healing with good energy management to mitigate the costs of Divine Boon and maintained enchantments.

[edit] Attributes and Skills

MonkMonk / Any Attribute Rank
Protection Prayers 12 + 3
Divine Favor 12 + 1 + 3
Reversal of Fortune

Reversal of Fortune

Dismiss Condition

Dismiss Condition

Optional

Optional

Blessed Signet

Blessed Signet

Life Bond

Life Bond

Divine Boon

Divine Boon

Balthazar's Spirit

Balthazar's Spirit

Vital Blessing

Vital Blessing

[edit] Equipment

  • A Hale Protection Staff of Fortitude will help mitigate the use of 2 superior runes.
The staff can be replaced by a Totem Axe and a Divine Symbol with +5 armor, +45hp (while enchanted).
  • A secondary weapon set with a wand/focus combo, both using the +15/-1 mod.
  • Armor of choice, preferably using Survivor or Radiant Insignias.

[edit] Usage

  • Cast Balthazar's Spirit and Divine Boon on yourself before battle, and apply Life Bond to melee classes while keeping your energy up with Blessed Signet and Boon Signet.
  • When in battle, Balthazar's Spirit will provide energy as your Bonded players take attack damage. This will help maintain your energy levels, much like a standard Bonder. In almost all circumstances, your damage from life bond should be 0.
  • To maintain sufficient energy to cast your heals, use Blessed Signet and Boon Signet whenever available. With these skills you should have no trouble maintaining 6-10 enchantments, and still healing when necessary.
  • Reversal of Fortune provides a quick shot of healing, while Dismiss Condition heals for more and removes a condition.
  • In dire circumstances, cast Vital Blessing on a player taking high damage. This will heal around 100, and temporarily give the player +200 health. Once stabilized, you can remove the Vital Blessing.
  • If running low on energy while Blessed Signet recharges, switch to your wand/focus combo to gain some more leway for your energy degeneration. Remember to switch back once your energy reaches around 40.

[edit] Counters

  • This build is vulnerable to enchantment removal, due to the high number of enchantments being maintained and used for protection/healing.
  • Energy denial is a serious concern for this build, as losing energy will cause the monk to drop its bonds on others.
  • Low health due to the runes required for the build makes it extra vulnerable.

[edit] Variants

  • For areas with powerful hex-casters, replace Boon Signet with Blessed Light.
  • Rebirth is a good choice to replace Vital Blessing if you expect to suffer many casualties.

[edit] Notes

  • Combined with a Ritualist using Binding Rituals and Restoration magic heals, this build is great for a 2-person backline. The Ritualist picks up the slack of smaller heals and hex/condition removal with some protective spirits, while this build provides high protection and powerful heals.
  • This build with a PBAoE Elementalist can make a formidable force in Alliance Battles

[edit] See Also


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