From GuildWiki
test
|
On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
|
|
This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
This build was voted unfavored for the following reasons:
|
This build is an enchantment heavy healer monk, inspired by the
Vigorous
Spirit enchantment and it is meant for the Random Arena, Team Arena or for Alliance
Battles.
[edit] Attributes and Skills
[edit] Equipment
- Cast and renew Vigorous Spirit on your teammates in the
following order:
- Assasins, they benefit the most from Vigorous
Spirit, average healing rate: ~210HP/10s.
- Warriors, ~150HP/10s (axe/sword).
- Casters/Rangers, ~50-100HP/10s.
- Keep Vigorous Spirit on yourself all the time and
attack with your spear to heal yourself and to charge Bonetti's
Defense. Vigorous Spirit is also your sacrificial
ennchanment for hex removal, recast it immediately after Contemplation of Purity. (Use your
Scythe when you are surrounded: max 340 HP/10s.)
- When you are under strong pressure Vigorous
Spirit/Shield of Absorption/Healing Hands will
give you (or a teammate) nearly perfect protection for 12s. If Healing Hands
is recharging, use Bonetti's Defense and keep Vigorous
Spirit/Shield of Absorption up. You can
maintain this cycle indefinitely.
- Spam Dwayna's Kiss (and Dismiss
Condition if needed) to heal teammates (make sure they have Vigorous
Spirit on them), and protect them with Healing Hands
and/or Shield of Absorption against
spikes.
- You heal as you attack, you are safe under your enchantments
and you need adrenaline to activate Bonetti's
Defense, so DO NOT kite unless it is absolutely necessary.
- Energy Management:
- Bonetti's Defense. Activate Bonetti in
close combat.
- Use your zealous weapons whenever you have a chance to do so.
Since you "heal" mainly with enchantments, you should have
relatively long (5-10s) periods when you can attack undisturbed.
The zealous attack can increase your energy regeneration by only
5-15%, therefore do not use it unless you have difficulties getting
energy with bonetti (i.e. no melee attack).
[edit] Variants
[edit] Counters
- Enchantment hate,
- Lifestealing,
- The usual: shutdown, interrupt, knockdown.