From GuildWiki
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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
This build was voted unfavored for the following reasons:
- insufficient damage
- farming build with no profit
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[edit] Attributes and Skills
An Undead Slayer takes advantage of holy damage vs undead. Also
they take advantage of +armor (while enchanted) for extra
protection. This is mainly a PvE build, but with a couple skill
mods can easily be made for a decent PvP build as well.
[edit] Equipment
[edit] Counters
- Enchantment removal skills put this monk in danger.
- Energy draining can weaken this monk because of his low energy
bar and 3 pips of regen.
- Interrupts
- High level monsters that are not undead. Since smite skills
take a long time to recharge, you rely on the extra damage vs.
undead.
[edit] Variants
- The optional skill can be changed depending on the situation.
It could be another healing skill, a movement skill, or just
another smiting skill.
- Here is a build with higher energy.
- Use the Healing Ankh from the collector Vargil the
White.
- Remove the Attribute points from tactics and add them into
Smiting Prayers (12+3+1) and Healing Prayers (12+3).
This build is slightly more powerful at the cost of damage
reduction, but it also gives you more options.
- Bring a secondary staff with you for the extra energy boost
when needed. Moding it with +5 energy and +5 armor or +5 energy and
+20% damage to undead would be ideal.