From GuildWiki
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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
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This boon prot
variant relies on Melandru's Resilience for energy
management. It is particularily useful in outhealing warriors and rangers that cause conditions, as
well as life-draining necromancers. This build is recommended for the
Arenas only.
[edit] Attributes and Skills
[edit] Equipment
General monk guidelines to PvP apply. See the Monk's Guide for details.
- Before the game starts, precast Divine Boon, as well as Holy
Veil on the players in your team which are most vulnerable to
Necromancer Hexes. Drop Holy Veil if the opposing team does not
have any Necromancers. This is a general Monk
guideline.
- Have yourself enchanted with Protective Spirit as often as
neccessary, so you won't take as much damage from skills which
depend on a conditioned target e.g. Axe Rake and Gash.
- Maintain Divine Boon to outheal health degeneration or general
damage.
- Use Draw Conditions to clear your party members from conditions
and gain the bonuses from Melandru's Resilience.
- Do not maintain Divine Boon while buffing your team with Protective
Spirit, in case of enemy spikes. After Protective Spirit is
cast on all team members, recast Divine Boon to outheal the spike,
if possible.
- Only remove really serious hexes and conditions from yourself
such as Soul
Leech, Backfire
and Dazed. Daze removal may
require use of Contemplation of Purity.
[edit] Counters
- Teams which do not cause conditions and hexes (such as most
spikes) render Melandru's Resilience useless.
[edit] Variants
[edit] Templates
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The Equipment Template for this build is:
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The Skills Template for this build is:
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