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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
This build was voted unfavored for the following reasons:
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This build is designed to heal the Luxon Siege Turtles in Fort Aspenwood. Since it has no gate
to hide behind like Kurzick bonders, it is also designed to be
fairly difficult to kill.
[edit] Attributes and Skills
[edit] Equipment
- Keep Hex
Breaker up at all times. That plus Mend Ailment, Inspired Hex, and Healing Breeze
should let you ignore almost any degen/hex based foes trying to
take you down, and all but the most overkill degen hex builds going
after the turtle. If you see the Hex Breaker icon disappear from your effects bar,
recast it immediately.
- Healing
Hands plus Healing Breeze should let your turtle ignore
most ranger/warrior/assassin foes.
- Heal Other is
mainly for dealing with spikes and touch rangers.
- Unless you're fighting a foe who uses AOE spells, the safest
place to stand is actually inside the turtle: most foes won't even
realize you're around until you start healing the turtle. If a
melee foe attacks you, it's fairly easy to keep the turtle between
you and them since you can move through the turtle and they have to
go around, plus the turtle will periodically shove them away with
Carrier's Defense.
- Since the turtle attacks from a considerable range, move
forward to heal party members when no one is attacking it.
- As long as you stay near the turtle, the NPC warriors that
guard it will protect you as well. Keep them alive if possible, but
your own health and the turtle's take priority.
[edit] Variants
- Need more healing for the turtle and less for yourself? Swap Orison of
Healing for Healing Seed.
- Degen mesmers dropping too many hexes on your turtle? Swap Orison of
Healing for Revealed Hex or Dwayna's Kiss.
- Bonders keeping your turtle from making headway? Swap Orison of
Healing for Inspired Enchantment.
- Pesky rangers interrupting the turtle without really hurting
it? Swap Healing Touch for Guardian and move most of your Divine Favor
points to Protection Prayers.
- Amber runners scampering past your turtle and guardian NPCs to
repair gates? Swap Orison of Healing for Imagined Burden
and move some points from Divine Favor to Illusion Magic.
- NOTE: While the build doesn't have any spare attribute points
normally, if you shift attributes around any leftover points should
be dropped in Protection Prayers.
[edit] Counters
- Interruptors, especially ones who can interrupt the turtle as
well.
- Knockdown warriors.
- Bonders.