Build:Mo/Me Tombs Ruins Inspirational Healer
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
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The Inspirational Healer is centered around the Elite skill, Energy Drain.
[edit] Attribute and Skills
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Attribute Rank |
---|---|
Divine Favor | 9 + 1 |
Healing Prayers | 12 + 1 + 3 |
Inspiration Magic | 9 |
[edit] Equipment
- For a wand, use one with a recharge increase for any skill, such as Gordac's Holy Rod. The same with a held item, use one with a recharge increase for any skill, such as Vokur's Chakram.
- Go with the Ascetic's Armor.
[edit] Usage
The Inspirational Healer is very efficient in its energy management abilities.
- Cast Mantra of Resolve as soon as you start.
- When you get down to half energy, cast Energy Tap.
- If you're nearing empty, cast Energy Drain for a quick boost.
- In PvE, use the target closest enemy button so you don't pull adds.
Note: Energy gain depends on the target's energy.
[edit] Advantages
- Effective in Ruins of the Tomb of the Primeval Kings.
- Cannot be shattered as Mantra of Recall
- Does not drain 20% of your health as Offering of Blood does.
- This can counter a mesmer's Shame.
[edit] Weaknesses
- Requires you to engage a target, Only useful in-battle.
- The party could kill the target during the activation of Energy Tap.
- Energy Drain and Energy Tap are not effective against foes who are low on energy, meaning this build is not suitable when used with an energy denial ally.
- Not as an effective a healer as a full healing monk.
[edit] Variations
- Drop Mantra of Resolve for Mend Ailment or Remove Hex.