Build:Mo/Me Tombs Ruins Inspirational Healer

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Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

This build was voted unfavored for the following reasons:

  • front line monk is a dangerous concept in PvE

The Inspirational Healer is centered around the Elite skill, Energy Drain.

[edit] Attribute and Skills

MonkMesmerMonk / Mesmer Attribute Rank
Divine Favor 9 + 1
Healing Prayers 12 + 1 + 3
Inspiration Magic 9
Healing Breeze

Healing Breeze

Orison of Healing

Orison of Healing

Healing Touch

Healing Touch

Infuse Health

Infuse Health

Mantra of Resolve

Mantra of Resolve

Inspired Hex

Inspired Hex

Energy Drain

Energy Drain

Rebirth

Rebirth

[edit] Equipment

[edit] Usage

The Inspirational Healer is very efficient in its energy management abilities.

  • Cast Mantra of Resolve as soon as you start.
  • When you get down to half energy, cast Energy Tap.
  • If you're nearing empty, cast Energy Drain for a quick boost.
    • In PvE, use the target closest enemy button so you don't pull adds.

Note: Energy gain depends on the target's energy.

[edit] Advantages

  1. Effective in Ruins of the Tomb of the Primeval Kings.
  2. Cannot be shattered as Mantra of Recall
  3. Does not drain 20% of your health as Offering of Blood does.
  4. This can counter a mesmer's Shame.

[edit] Weaknesses

  1. Requires you to engage a target, Only useful in-battle.
  2. The party could kill the target during the activation of Energy Tap.
  3. Energy Drain and Energy Tap are not effective against foes who are low on energy, meaning this build is not suitable when used with an energy denial ally.
  4. Not as an effective a healer as a full healing monk.

[edit] Variations

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