Build:Mo/A Enchantment Keeper

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Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

This build was voted unfavored for the following reasons:

  • Limited applicability
  • Ineffective compared to existing builds

Contents

[edit] Attributes and Skills

An Enchantment Keeper, after casting enchantments on target, does nothing but stay back and keep his energy up with Blessed Signet. This build requires a secondary person to farm with, preferably a warrior or assassin.

MonkAssassinMonk / Assassin Attribute Rank
Smiting Prayers 10 + 1
Protection Prayers 11 + 1
Divine Favor 10 + 3 + 1
Recall

Recall

Balthazar's Spirit

Balthazar's Spirit

Strength of Honor

Strength of Honor

Succor

Succor

Watchful Spirit

Watchful Spirit

Life Bond

Life Bond

Life Barrier

Life Barrier

Blessed Signet

Blessed Signet

[edit] Equipment

  • Ascetic's Armor is recommended, but not necessary.
  • It is beneficial to bring a headgear with superior rune for every needed attribute and cast the enchantments at the higher attributes, then switch to the Divine Favor gear for Blessed Signet.

[edit] Usage

  • When you enter a combat area, cast the above 7 enchantments on your partner, managing your energy as needed.
  • Sit back and watch your partner own.
  • Stay far enough away that the enemy won't attack you, but close enough that you don't lose the enchantments on your partner.
  • Keep a close watch on your energy and cast Blessed Signet as needed.
  • Use Recall to keep up with your partner. Beware of enchantment removal teleporting you unexpectedly, however.

[edit] Counters

  • Enchantment removal.
  • Heavy degeneration.
  • Being attacked yourself.

[edit] Variants

  • See discussion as there are to many to list here.
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