From GuildWiki
test
|
On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
|
|
This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
This build was voted unfavored for the following reasons:
- Limited applicability
- Ineffective compared to existing builds
|
[edit] Attributes and Skills
An Enchantment Keeper, after casting enchantments on target,
does nothing but stay back and keep his energy up with Blessed Signet.
This build requires a secondary person to farm with, preferably a
warrior or assassin.
[edit] Equipment
- Ascetic's Armor is recommended, but not
necessary.
- It is beneficial to bring a headgear with superior rune for
every needed attribute and cast the enchantments at the higher
attributes, then switch to the Divine Favor gear for Blessed
Signet.
- When you enter a combat area, cast the above 7 enchantments on
your partner, managing your energy as needed.
- Sit back and watch your partner own.
- Stay far enough away that the enemy won't attack you, but close
enough that you don't lose the enchantments on your partner.
- Keep a close watch on your energy and cast Blessed Signet as
needed.
- Use Recall to keep up with your partner. Beware of enchantment
removal teleporting you unexpectedly, however.
[edit] Counters
- Enchantment removal.
- Heavy degeneration.
- Being attacked yourself.
[edit] Variants
- See discussion as there are to many to list here.