Build:Me/W IW Anti-Caster

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Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

This build was voted unfavored for the following reasons:

  • poor attribute spread
  • unfocused

Contents

[edit] Introduction

The IW Anti-Caster Is a build for designed for PvP, its main goal is to shutdown casters, but when used properly, and with at good team at your back, any enemy can fall prey to it.

[edit] Attributes and Skills

MesmerWarriorMesmer / Warrior Attribute Rank
Domination Magic 8 + 2 (If You Can)
Illusion Magic 12 + 4
Fast Casting 5 + 1
Swordsmanship 6
Illusionary Weaponry

Illusionary Weaponry

Sympathetic Visage

Sympathetic Visage

Conjure Phantasm

Conjure Phantasm

Flurry

Flurry

Blackout

Blackout

Shame

Shame

Signet of Disruption

Signet of Disruption

Power Spike

Power Spike

[edit] Equipment

  • Enchanter's Armor
  • Sword or Axe with Energy bonus. (Totem Axe Max Dmg Req 9 Axe Mastery Energy +5)
  • Left hand weapon with max Energy bonus. (Inscribed Chakram Req 10 Domination Energy +12 Health +42 While Enchanted)

[edit] Usage

  • Pick on a caster, usually the team healer or any that is already being targeted.
  • Approach the target and cast Illusionary Weaponry
  • Use Sympathetic Visage to cover it
  • You can choose to cast Conjure Phantasm on the target for more effectiveness and higher damage overtime.
  • Use Frenzy then cast Blackout. This will cause you and your target's skill bar to become useless. In the case of any caster, this is a huge disadvantage.
  • After the 5 seconds, the very first thing your opponent will do, or should do, will be to heal, remove your IW or to remove Conjure Phantasm. Keep interrupting using using Shame, Signet of Disruption and/or Power Spike until combination is ready to be re-used. (even if IW is cooling down but all other skills are ready, you can still use the combination, provided that IW is still ongoing.) Also, remember to keep Flurry up.
  • Redo all steps until Illusionary Weaponry is used up.
  • When IW is used up, it will take another 10 seconds to re-use it. At this period of time, just keep interrupting target's spells/skills as best as possible.

[edit] Counters

  • Very dependent on IW. It is a major problem if IW is removed before Sympathetic Visage is cast to cover it.
  • No healing skills.
  • Target being healed by their team's healer.
  • Energy can be used up rather quickly.

[edit] Notes

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