Build:Me/R Ultimate Interruption

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Image:Warning.png On May 1, 2007, all articles in the GuildWiki build namespace will be deleted. After that date, no build articles may be posted to the GuildWiki in either the main or build namespaces before a new policy is decided on. Find the reasoning and the details behind this at GuildWiki:Builds wipe.

Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

This build was voted unfavored for the following reasons:

  • Poor energy management.
  • Poor damage.
  • Unfocused.

Quite simply...interrupt anything and everything and have a blast doing it.

[edit] Attributes and Skills

MesmerRangerMesmer / Ranger Attribute Rank
Domination Magic 12 + 3 + 1
Inspiration Magic 8 + 1
Fast Casting 2 + 1
Marksmanship 10
Cry of Frustration

Cry of Frustration

Signet of Disruption

Signet of Disruption

Power Drain

Power Drain

Punishing Shot

Punishing Shot

Savage Shot

Savage Shot

Complicate

Complicate

Ether Feast

Ether Feast

Resurrection Signet

Resurrection Signet

[edit] Equipment

  • Sleek Mask (+1 FC, +3 DM), Enchanters Attire (include +1 IM, +1 FC, Sup. vigor runes)
  • +5 Energy Bow

[edit] Usage

Power Drain and Savage Shot should be used firstly on Spellcasters, but truly all can be used on any profession, the beauty of this build. Use Complicate when a foe's ally has died and is attempting to use resurrection signet. Use Ether Feast if you are low on health.


[edit] Counters

Backfire (mesmer), Energy Denial (mesmer), Heavy Melee Damage

[edit] Variants

  • Replace Savage Shot with Distracting Shot. Even though you don't have any points in Expertise, the 20 second disable is still useful.
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