Build:Me/N All Around Denial

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The All Around Denial Mesmer uses Mantra of Recovery and several denial spells to try to deny the purpose of all builds. It has long lasting melee hurt hexes, while having moderate lasting, but shortened recharge hexes to stop spell casters from successfully fulfilling their purpose.

[edit] Attributes and Skills

MesmerNecromancerMesmer / Necromancer Attribute Rank
Domination Magic 12 + 3
Fast Casting 10 + 1 + 1
Inspiration Magic 6 + 1
Curses 6
Mantra of Recovery

Mantra of Recovery

Shame

Shame

Diversion

Diversion

Guilt

Guilt

Spirit of Failure

Spirit of Failure

Price of Failure

Price of Failure

Optional

Optional

Resurrection Signet

Resurrection Signet

  • The optional slot can be filled with a self heal (Ether Feast) for RA or another denial spell for GvG (Check variants section).

[edit] Equipment

  • Armor with the insignia that give you extra armor in a stance (Sentry's Insignia)
  • A Cane with either staff wrappings, and the "Aptitude not Attitude" inscription and a Inscriped Chakram with a +hp or +hp in a stance Focus Core and a "Run For Your Life" inscription.
  • Another emergency energy set can be put on another weapon slot, which includes the "Live For Today" inscriptions on either or both of your weapons/focus.

[edit] Usage

  • Keep Mantra of Recovery up as much as possible. In the three seconds without it, you can sit around or reapply Spirit/Price of Failure. These have the least recharge times
  • Spirit/Price of Failure should be kept on at least two melee always, in that order. If one is attacking continously, Spirit would provide you with about three pips of energy regeneration.
  • Divert all the spammers. You can keep it up near continously on one.
  • Shame and Guilt are you main denial + energy management on spellcasters. Using those then Diversion could force a caster to stop casting at all unless he wants to lose 14 energy/have that skill disabled for 58 seconds.
  • If a caster is casting a 3 seconds+ spell, you could simply Guilt it for an 100% interrupt.
  • Remember that Shame is on monks or ritualists only and Guilt is on all the other annoying casters.
  • Hex removal might be a bit annoying, but you can cast more then most can remove, usually if they do, they'll be wasting quite a bit of energy doing it.

[edit] Counters

  • Energy Denial
  • Stopping you from casting via backfire/diversion

[edit] Variants

  • The second through fourth spell can easily be switched out, though this is the best configeration I've found
  • Good spell disabling skills are Mistrust, interrupts(not recommended), Price of Pride, or Signet of Humility
  • Self defense spells are Hex Breaker, Ether Feast, Plague Touch or Blackout
  • Good melee shutdown or damage spells include Spiritual Pain(not recommended), Overload, Wastrel's Demise, or Reckless Haste
  • Your gay
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