Build:Me/Mo Threat Remover

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Image:Warning.png On May 1, 2007, all articles in the GuildWiki build namespace will be deleted. After that date, no build articles may be posted to the GuildWiki in either the main or build namespaces before a new policy is decided on. Find the reasoning and the details behind this at GuildWiki:Builds wipe.

Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

This build was voted unfavored for the following reasons:

  • Poor skill interaction
  • No damage capability

The Threat Remover build removes possible threats to the party through interruption of key skills in addition to removal of hexes.

[edit] Attributes and Skills

MesmerMonkMesmer / Monk Attribute Rank
Domination Magic 12 + 1 + 3
Inspiration Magic 10 + 1
Fast Casting 8 + 1
Protection Prayers 2
Power Spike

Power Spike

Power Drain

Power Drain

Complicate

Complicate

Shatter Enchantment

Shatter Enchantment

Optional

Optional

Expel Hexes

Expel Hexes

Ether Feast

Ether Feast

Rebirth

Rebirth

[edit] Equipment

  • Enchanter's Armor for extra energy
  • 20 recharge domination/10 recharge all wand, 20/20 inspiration focus

[edit] Usage

  • Use Power Spike on casters to do damage and interrupt when they are casting.
  • Use Power Drain as an interrupt on casters that are casting, when you are low on energy.
  • Complicate is used on any nonspell skill to interrupt it.
It doubles as a way to decrease efficiency of signet-based builds due to the secondary effect of disabling all signets for a period of time.
  • Shatter Enchantment is a method to remove an enchantment and do damage to the target at the same time.
  • Expel Hexes is a way to remove 2 hexes every 8 seconds. It is by far the most efficient hex removal available since it reduces the possibility of cover hexes and has minimal energy and recharge costs..
  • Ether Feast is a self heal skill that doubles as a bit of energy denial.

[edit] Optionals

  • Purge Conditions is used as condition removal. Use sparingly since it has a rather hefty recharge.
  • Empathy is a skill just to do damage to classes that do not cast spells. Cast on physical damagers to do damage to them whenever they attack.


[edit] Counters

  • Degen conditions
  • Daze spam
  • Spike damage not coming from spells
  • Fast casting heals spells such as those from Protection Prayers
  • Spam (Diversion could be brought along in the optional slot)

[edit] Variants

  • Energy Burn instead of Power Drain for more damage and a bit of energy denial.
  • Diversion instead of Power Drain for more shutdown of spammers.

[edit] Notes

  • The 2 attribute levels in Protection Prayers is the left over points, just to decrease skill disabling duration of Rebirth.


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