From GuildWiki
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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
This build was voted unfavored for the following reasons:
- Poor skill interaction
- No damage capability
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The Threat Remover build removes possible threats to the party
through interruption of key skills in addition to removal of
hexes.
[edit] Attributes and Skills
[edit] Equipment
- Enchanter's Armor for extra energy
- 20 recharge domination/10 recharge all wand, 20/20 inspiration
focus
- Use Power Spike on casters to do damage and interrupt when they
are casting.
- Use Power Drain as an interrupt on casters that are casting,
when you are low on energy.
- Complicate is used on any nonspell skill to interrupt it.
- It doubles as a way to decrease efficiency of signet-based
builds due to the secondary effect of disabling all signets for a
period of time.
- Shatter Enchantment is a method to remove an enchantment and do
damage to the target at the same time.
- Expel Hexes is a way to remove 2 hexes every 8 seconds. It is
by far the most efficient hex removal available since it reduces
the possibility of cover hexes and has minimal energy and recharge
costs..
- Ether Feast is a self heal skill that doubles as a bit of
energy denial.
[edit] Optionals
- Purge Conditions is used as condition removal. Use sparingly
since it has a rather hefty recharge.
- Empathy is a skill just to do damage to classes that do not
cast spells. Cast on physical damagers to do damage to them
whenever they attack.
[edit] Counters
- Degen conditions
- Daze spam
- Spike damage not coming from spells
- Fast casting heals spells such as those from Protection
Prayers
- Spam (Diversion could be brought along in the optional
slot)
[edit] Variants
- Energy Burn
instead of Power Drain for more damage and a bit of energy
denial.
- Diversion
instead of Power Drain for more shutdown of spammers.
- The 2 attribute levels in Protection Prayers is the left over
points, just to decrease skill disabling duration of Rebirth.