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The Stress Inducer creates serious problems for classes reliant
on energy through massive energy degeneration. This build also
makes use of mesmer skills to strip enchantments and Glyph
of Lesser Energy to make Panic a more viable option in PvP.
[edit] Attributes and Skills
[edit] Equipment
- High energy weapon set.
- Low energy set for using Ether Lord.
- Start your combo by using Glyph
of Lesser Energy, then use Panic followed by Ether Phantom for a cover hex. This will cost
20 energy, but if you want to use Panic again before the glyph is
charged (30 seconds) it will cost 35 energy.
- Lower your energy a bit more before swapping to a low energy
weapon set (no bonuses) and casting Ether Lord. Swap back to a high energy
weapon set and resume casting. Repeat as energy allows.
- Use Inspired Enchantment and Drain
Enchantment for energy management and to strip important
anti-hex enchantments like Holy Veil or Hex Breaker that may strip Panic or prevent it.
- Ether Feast
is your self-heal and is best used on targets that you know have at
least some energy.
[edit] Counters
[edit] Variants
This build was created as part of Defiant
Elements' contest.