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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
This build was voted unfavored for the following reasons:
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This Mesmer is one that uses Domination Magic to disable and
steal skills from opponents, preventing them from doing damage or
healing.
[edit] Attributes and Skills
- Use Hex
Breaker at the beginning of the battle and use it as often as
possible when it is not already active.
- Use Arcane Larceny and Arcane Thievery
on opponents such as Monks and Elementalists; basically any
opponent likely to use spells. On few occasions it might be a good
idea to use those stolen spells as they might be of use, such as Energy Drain, so
pay attention.
- Diversion
should also be used on the same target for spell-casting pressure
and to disable certain key spells. This is particularly useful
against Boon Prot monks.
- Power Block
should also be used on the same target. Some skills to look out for
to interrupt are, for Boon Prots , Guardian and Mantra of Recall due to their slower spell
casting time compared to the other spells used like, Reversal of
Fortune. Another example, for Elementalists, is interrupting
spells such as attunement of their element(e.g. Earth
Attunement).
- When low on energy use Energy Tap. Glyph of Lesser Energy should
also be used as much as possible. It is advantageous to use before
casting Power
Block since it is your most costly spell.
This build is not intended nor able kill an opponent, but to
disable an opponent essential to the survival or damage output of
the team, like a monk or elementalist, or an opponent that would be
a problem for you such as another Mesmer. Just keep up pressure on
your target and eventually, if your team is competent enough, they
can kill him/her.
[edit] Counters
- Warriors tend to have only a few spells like Mending or Healing Breeze,
but not enough to concentrate on. However, Diversion would be useful
in disabling their attack skills.
- Be aware of other Mesmers, as Hex Breaker only protects you of
one hex. Pay attention to this status so that once it is broken,
you can put it back up immediately before the next hex comes
around.
- Fast Casting helps prevent getting interrupted to a certain
degree, but Diversion still is likely of getting interrupted.
[edit] Equipment
- 20/20 Cane and Focus items with +12 Energy and +1 20%
Domination Magic
- Enchanter's Armor
[edit] Variants
- Consider using other sources of energy management, such as
replacing Glyph of Lesser Energy with Drain
Enchantment or Inspired Hex. This also benefits yourself and
your team defensively.
[edit] Build Variation
With this variation, the build can disable up to 5 skill if done
correctly and thus causing a "failure to launch" of skills.