Build:Me/A Illusionary YoYo

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Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

This build was voted unfavored for the following reasons:

  • energy management difficult
  • no cover enchant for IW
  • less damage than other IW builds

Contents

This build is intended for PvP/AB. It is based on the classical Illusionary Weaponry (IW) builds Me/W or Me/N. The difference is that it uses some of the Assassin's Shadow Arts skills for shadow-stepping and self-healing.

[edit] Attributes and Skills

MesmerAssassinMesmer / Assassin Attribute Rank
Fast Casting 3 + 1
Illusion Magic 12 + 1 + 3*
Shadow Arts 12
Shadow Refuge

Shadow Refuge

Death's Charge

Death's Charge

Shadow of Haste

Shadow of Haste

Illusionary Weaponry

Illusionary Weaponry

Illusion of Weakness

Illusion of Weakness

Distortion

Distortion

Conjure Nightmare

Conjure Nightmare

Dark Escape

Dark Escape

[edit] Equipment

[edit] Armor

  • Suggested armor pieces (combine between the two according to your preference):
  1. Enchanter's Armor - For better energy.
  2. Charlatan's Armor - Since you will be enchanted all the time.

[edit] Weapons

  • Daggers with +5 energy and +20% longer enchantments (all other mods are irrelevant since you are not going to actually hit with your attacks).
  • The green Arius' Sai can be used, or any +5 energy daggers with a +20% longer enchantments.
  • Using daggers makes you attack faster and have a chance of double-striking. Since you will miss with all attacks, but do 42 armor-ignoring damage every time you attack, daggers will give you a higher DPS. Note that you are immune to conditions like blind, etc since your attacks miss anyway!

[edit] Usage

  • The 20% longer enchantments will allow you to have IW on at all times.
  • Illusion of Weakness should also be kept on at all times.
  • Start by casting Illusion of Weakness, followed by 2xShadow Refuge to heal up before the battle starts.
  • As you enter the battle cast Shadow of Haste at a safe spot.
  • Then cast IW, pick a target, cast Conjure Nightmare on it and attack (you can optionally shadow-step to it using Death's Charge).
  • At this point your target will have 8 health degeneration + you deal an average of 42+ armor-ignoring damage per second.
  • If you get hit by degeneration use Shadow Refuge.
  • Illusion of Weakness will kick in if you get hit badly. Recast as needed (but not when fighting or when your health is low, as it will take 50% of your total health - i.e. you may die instantly).
  • If you get in big trouble (i.e. surrounded, attacked by multiple foes) cast Distortion. Since this will end Shadow of Haste, you will be instantly teleported to the safe spot where you cast Shadow of Haste last. Heal up, recast enchantments, and go again.
  • Distortion can also be use as defense in combat (in which case you will use Dark Escape to exit a hairy situation, and you could replace Shadow of Haste with someting else - see Variants).
  • This build is meant to kill quickly and get out, similar to the assassin. Unlike the assassin, however, it has armor ignoring damage, and ignores foe stances, ignores protection spells such as Aegis. Also you do not need points in Dagger Mastery and Critical Strikes.
  • It is very efficient against most isolated foes, including warriors and casters.

[edit] Counters

  • Spiteful Spirit/Empathy or similar are very effective against this build - as you attack very fast. If you get hexed with one of these you have to run or remove the hex.
  • Also effective are enchantment removal builds - without the IW you will do basically no damage.
  • Usual anti-warrior builds based on blind/skill block or similar are not effective against this build.

[edit] Variants

The key skills are Illusionary Weaponry, Illusion of Weakness, Shadow Refuge, Distortion, and either or Shadow of Haste or Dark Escape. You have two optional slots: Conjure Nightmare and either Dark Escape or Shadow of Haste. One or both of the optional slots can be replaced with an interrupt and or energy management (in which case you will need to place some points into Inspiration or Domination). A more anti-caster oriented build would use Power Drain + Leech Signet (with 7 in Inspiration and only 11 in Shadow Arts) and Cry of Frustration + Power Leak (with 7 in Domination and only 11 in Shadow Arts). You can also take Shatter Enchantment and Shatter Hex (With Domination 7) to get rid of some hexes and prevent target from using enchantments.

[edit] Related Builds

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