Build:E/any Earth Spiker

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The general consensus among users of GuildWiki is that this build is not viable.

Contents

An Earth Spiker can deliver massive ammounts of armor-ignoring spike damage and still have great energy management. Building up exhaustion using Second Wind to gain back almost all energy. This build can be adapted to many situations such as PvP and PvE and Arenas.

[edit] Attributes and Skills

ElementalistElementalist / Any Attribute Rank
Earth Magic 12 + 1 + 3
Energy Storage 12 + 1
Second Wind

Second Wind

Obsidian Flame

Obsidian Flame

Crystal Wave

Crystal Wave

Aura of Restoration

Aura of Restoration

Kinetic Armor

Kinetic Armor

Teinai's Crystals

Teinai's Crystals

Optional

Optional

Optional

Optional

  • Put a resurrection signet or a hard rez if you have monk secondary in the optional slot. Unlinked skills are great for optional slots like Arcane Echo on Crystal wave or a fourth damage skill. Put remaining points in attribute(s) of the optional skills.

[edit] Equipment

[edit] Usage

Cast Aura of Restoration and keep it up and cast kinetic armor when you use Crystal Wave and Tenai's Crystals to get close and stand up to Physical Damage. Spam Obsidian Flame until you have about half exhaustion then cast Second Wind casting other spells in between recharges. Switch weapons as suggested in Second Wind notes.

[edit] Counters

  • Interrupts
  • Protective Spirit and other Spiking counters
  • Enchantment Strippers
  • Backfire and other caster shutdowns

[edit] Variants

  • have an enchantment stripping spell in optional Slot
  • Add Glyph of Concentration to stop interrupts
  • put Serpent's Quickness or to decrease recharge with a ranger secondary and redistribute attribute points into Wilderness Survival or Marksmanship
  • Add Arcane Mimicry to copy skills that will help with recharge, and to Echo chain with a mesmer secondary

[edit] Notes

This build works well with a shutdown ranger

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