Build:E/any Chilling gust
From GuildWiki
![]() |
On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe. |
![]() |
This build has been successfully vetted by the GuildWiki community according to the vetting procedure. This build has been designed for the following use: |
|
This elementalist uses air and water magic to snare, blind and knock down any opponent.
[edit] Attributes and Skills
![]() |
Attribute Rank |
---|---|
Air Magic | 12 + 1 + 3 |
Water Magic | 9 + 1 |
Energy Storage | 9 + 1 |
[edit] Equipment
- You should use Radiant insignia's on all armor parts.
- Use a 20 HSR, energy +5^50 air wand and a 20 HCT, energy +15-1 energy regeneration air magic offhand
[edit] Usage
- Use Air Attunement before the fight.
- Pick a target, then use Chilling Winds+ Freezing Gust for the hex, cast Arc Lightning and Gust then use Glyph of Lesser Energy and Lightning Orb.
- Repeat if necesary.
[edit] Counters
- Protective Spirit.
- Fast hex removal but this is not so hard on this build since Freezing Gust recharges in 5 seconds.
- Any anti-caster hex( Backfire, Spiteful Spirit).
- Diversion on Freezing Gust.
[edit] Variants
- Use Inspired Enchantment for enchantment removal (requires Mesmer secondary, invest remaning attribute points into Inspiration magic).
- Use Aura of Restoration for a self heal instead of Blinding Flash.
- Use Arcane Echo instead of Arch Lightning for double knock down but watch out for energy if you do this.