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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
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The Thunderclapper takes advantage of arrows that deal
lightning damage combined with the elite Thunderclap in order to
interrupt and knockdown foes.
[edit] Attributes and Skills
[edit] Equipment
- Full Battlemage Armor Set
- Runes:
- Superior Air Rune
- Major Energy Storage Rune
- Shocking Shortbow of Fortitude with +5 energy is
preferred.
[edit] Counters
- Interrupters who would get to you first.
- Blackout, Energy Drain,
etc. Any skills that would render your skills useless or deny you
energy.
- Degeneration, both Health and Energy would destroy you.
- Any hex removals that will take off Thunderclap will make this
build useless.
- Dolyak
Signet, Balanced Stance, Ward of
Stability.
- Viper's Defense, Return, etc. Any Assassin skills that will
shadow step away from your attacks.
- Shield of Judgment would knock both your
target and you, but you take more damage and target has more time
to escape.
[edit] Variants
- This works well with Necromancers that carry Blood Ritual or Blood is
Power in their skill bar. This will help maintain your
energy.
- Best used with AoE nukers as their targets will be constantly
knocked down, thus unable to escape.