Build:E/W Thunderclapper

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The general consensus among users of GuildWiki is that this build is not viable.

Contents

The Thunderclapper takes advantage of arrows that deal lightning damage combined with the elite Thunderclap in order to interrupt and knockdown foes.

[edit] Attributes and Skills

ElementalistWarriorElementalist / Warrior Attribute Rank
Air Magic 12 + 1 + 3
Energy Storage 10 + 2
Tactics 8
Thunderclap

Thunderclap

Shock Arrow

Shock Arrow

Whirlwind

Whirlwind

Bonetti's Defense

Bonetti's Defense

Air Attunement

Air Attunement

Glyph of Elemental Power

Glyph of Elemental Power

Healing Signet

Healing Signet

Resurrection Signet

Resurrection Signet

[edit] Equipment

  • Full Battlemage Armor Set
  • Runes:
    • Superior Air Rune
    • Major Energy Storage Rune
  • Shocking Shortbow of Fortitude with +5 energy is preferred.

[edit] Usage

[edit] Counters

  • Interrupters who would get to you first.
  • Blackout, Energy Drain, etc. Any skills that would render your skills useless or deny you energy.
  • Degeneration, both Health and Energy would destroy you.
  • Any hex removals that will take off Thunderclap will make this build useless.
  • Dolyak Signet, Balanced Stance, Ward of Stability.
  • Viper's Defense, Return, etc. Any Assassin skills that will shadow step away from your attacks.
  • Shield of Judgment would knock both your target and you, but you take more damage and target has more time to escape.

[edit] Variants

[edit] Notes

  • This works well with Necromancers that carry Blood Ritual or Blood is Power in their skill bar. This will help maintain your energy.
  • Best used with AoE nukers as their targets will be constantly knocked down, thus unable to escape.


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