Build:E/R Ultimate Armor
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This build utilizes Elementalist armor spells for almost no health loss, and the rangers skills to boost your health because of the amount of enchantments.
[edit] Attributes and Skills
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Attribute Rank |
---|---|
Earth Magic | 12 + 1 + 3 |
Beast Mastery | 10 |
Energy Storage | 8 + 2 |
[edit] Equipment
Any armor here is useful, since it isn't really revalent, but using armor with energy boost helps if Enchantment removal happens.
Any type of vigor rune isn't nessesary, but it helps in the long run.
I highly reccomend you get an Earth staff - Have one increasing hp +28 and one energy +5. Ify you use wand, go with the inisgnia (Whatever they are called)that increases health by 45 with enchantment.
[edit] Usage
- Cast Aura of Restoration and keep that up
- Cast Elemental Attunement, then Earth Attunement. Keep these up
- Cast and keep up Stoneflesh Aura
- Use Symbiosis when your ready to fight.
- Cast and keep up Armor of Earth as last enchantment. Or Aura of Restoration.
- When fighting, use Kinetic Armor
- Spam Stone Daggers, as it is your only attack.
[edit] Counters
- You don't spam fast enough.
- Anti spam skills - Desroys this build
- Interruptions - As long as it doesn't hit an armor skill.
- Enchantment removal - will screw this build up.
[edit] Variants
None.
[edit] Notes
- This Build depends entirly on how well you watch your enchantments. You must use them the first second you can. This is the most crucial part.
- Degeneration isn't that much of a deal, seeing as how your Aura of Restoration heals you each time you spam Earth Daggers and keep up enchatments.
- The only conditions this build succumbs to is Daze and Deep Wound. Your health is really low when in Deep Wound, not that it matters much.