Build:E/Mo Elementalist Runner

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Contents

Originally used from crappy selections of skill to just run a guildy from Ascalon to Yaks, I decided to keep on going, picking up skills at the various skill trainers in the towns I stopped in along the way. This build also has a skill to kill enemys incase you get stuck because you can tank long enough to kill the enemys with you one offensive skill. So lag is not a major problem.

[edit] Attributes and Skills

ElementalistMonkElementalist / Monk Attribute Rank
Fire Magic 12 + 1 + 3
Energy Storage 3 + 1
Protection Prayers 12
Flame Djinn's Haste

Flame Djinn's Haste

Protective Spirit

Protective Spirit

Shielding Hands

Shielding Hands

Zealous Benediction

Zealous Benediction

Essence Bond

Essence Bond

Balthazar's Spirit

Balthazar's Spirit

Life Attunement

Life Attunement

Vital Blessing

Vital Blessing

Image:E Mo Runner.jpg

[edit] Equipment

  • Any will do. I used Pyromancer's Armor because I didn't feel like buying new armor
  • Used Staff of the Forgotten but there may be a more appropriate set you may wish to use. Basically anything will do.

[edit] Usage

  • Right when you enter the area, cast Essence Bond, Balthazar's Spirit, Life Attunement and Vital Blessing, in that order. Make sure to get to max energy in between casting them for maximum amount of energy.
  • Before running past a group, use Flame Djinn's Haste. If it is a big group that could potentially harm you, use Protective Spirit along with Shielding Hands.
  • Use Zealous Benidiction is hurt. This will heal you 200+ which is 1/3 of your HP bar.
  • If you are slowed down for any reason, put on Protective Spirit and Shielding Hands. Those will ensure that you survive. Keep on Flame Djinn's Haste so you are still moving at a decent pace and so you sprint ahead when the thing slowing you ends.

[edit] Path

  • Ascalon -> Grenditch (optional) -> Yaks -> Ice Tooth (optional) -> Beacons -> Gates of Kryta (optional) -> Lion's Arch

[edit] Counters

  • Any basic running counters. Although there isn't a lot that will take you down. Hexes will only slow you down but won't hurt you, and crippled doesn't last forever so you will be fine.

[edit] Variants

  • Anything you don't like, try switching out.

[edit] Notes

  • Made to Gates of Kryta so far without dieing once. I have tried spells like Protective Bond and some skills like Purge Conditions and Remove Hex. I am yet to try out Shield of Absorption in place of Shielding Hands. I shall see how far I go then post it. I am also the first E/Mo runner on Guildwiki, yay!
  • Good pick up money places are the optional towns. Not a good idea to take money from them at Explorable Areas because if they don't pay you, you can't do much about it. Don't take money from them at Gates of Kryta because they can leave and just do the mission.

[edit] How far this build can run

  • Ascalon --> Lion's Arch (10:57, 9 April 2007 (CDT))
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