From GuildWiki
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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
This build was voted unfavored for the following reasons:
- Weak major skill.
- Unneeded build around a relatively versatile skill.
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The Shattering Blade build uses Shatter Storm to ensure Vapor
Blade does it's full damage.
[edit] Attributes and Skills
[edit] Equipment
- +armor while enchanted
- 20/20 water wand, 20/20 inspiration focus
- Precast Water Attunement, then cover it with Aura of
Restoration. Hope that you will not encounter that many enchantment
strippers...
- If there are many enchantment strippers, try to recast Aura of
Restoration as soon as it is stripped. If Well of the Profane,
Shatterstorm, Gaze of Contempt, Expunge Enchantments, Rend
Enchantments, Order of Apostasy, Dark Apostasy, Lingering Curse, or
Disenchantment is used you will be in BAD shape.
- Cast Blurred Vision then Spirit of Failure on meleers. This
will cause them to miss much of the time and net you energy.
- When Blurred Vision recharges it means it has ended and the
combo needs to be reexecuted.
- Arcane Echo- Shatterstorm on target.
- Vapor Blade once on your target. Make SURE you call your target
so all your party's pressure is on the disenchanted target. If they
are re-enchanted use the Arcane Echoed Shatterstorm and hit Vapor
Blade.
- When Arcane Echoed Shatterstorm ends you are ready to carry off
the assault again.
- Resurrection Signet is used as a resurrect.
[edit] Counters
- Hexes
- Degen
- Conditions
- Enchanted targets that have low recharge time on
enchantments
- Targets with Obsidian Flesh/Shadow Form/Spell breaker.
- Hexbreaker
[edit] Variants
- Shatterstone instead of Shatterstorm for a more
damage based build, but forfeiting the utility of enchantment
removal. Vapor Blade should be dropped in this case for another
skill, as it is less effective without wholesale enchantment
removal. A good idea would be to bring some sort of energy
management like Power Drain in this case.
- This probably is very poor in energy compared to an obsidian
flame + glyph of energy build.