Build:E/Me Illusionary Geomancer

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Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

This build was voted unfavored for the following reasons:

  • conflicting objectives

Contents

The Illusionary Geomancer is built around the Mesmer elite skill Illusionary Weaponry. It augments the armor of an Elementalist to allow them to fight in melee and do large spell damage to one target.

[edit] Attributes and Skills

ElementalistMesmerElementalist / Mesmer Attribute Rank
Earth Magic 10 + 1 + 1
Illusion Magic 11
Energy Storage 10 + 2
Stone Daggers

Stone Daggers

Distortion

Distortion

Obsidian Flame

Obsidian Flame

Armor of Earth

Armor of Earth

Aura of Restoration

Aura of Restoration

Images of Remorse

Images of Remorse

Illusionary Weaponry

Illusionary Weaponry

Resurrection Signet

Resurrection Signet

[edit] Equipment

  • A sword or axe of Enchanting (at least 10%).
  • An Illusion Magic focus that halves recharge times of Illusion Spells.

[edit] Usage

The usage is almost the same than a standard Illusionary Weaponry user, with the added bonus of Earth armor and attacks for spike damage.

[edit] Counters

  • Since this build relies heavily on Enchantment Spells, spells like Shatter Enchantment and Dark Apostasy can reduce the effectiveness of this build greatly. If using this build, keep a staff or other weapon at hand, just in case. Distortion allows great protection, since it is a Stance, not and Enchantment.

[edit] Variants

  • Distortion can be replaced by Sliver Armor to do damage back at attacker, but at the expense of more energy, longer recharge time, and adding yet another enchantment.
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