From GuildWiki
test
|
On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
|
|
This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
This build was voted unfavored for the following reasons:
- Poor focus
- Low damage
- Limited utility
|
This build is designed to protect casters in a pve environment
through the use of wards while still dealing a considerable amount
of damage when needed.
[edit] Attributes and Skills
[edit] Equipment
Before the start of a battle cast Elemental
Attunement for energy management. Once melee fighters engage a
mob position yourself in the centre of the casters in the group and
use Ward Against Melee and Ward
Against Elements. If any warriors break from the melee fighters
cast Eruption causing
the warrior to flee. Arcane Echo can be used before Eruption for
general damage dealing or Obsidian Flame when focusing on specific
target. Stone
Daggers should only be cast on soft targets
- This builds weakness is lack of a self healing spell.
- With this build it is possible to take a single monk as the
wards prevent much of the damage to the team
- This builds primary focus is on the protection of the team and
not dealing large amounts of damage and is capable of replacing the
second monk in the standard team setup. This build deals a lot more
damage than the average protection monk while still preventing
large amounts of damage through the use of wards.
[edit] Variants