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This build combines the destructive Spiking and Knockdown abilities of an Air Spiker with
the speed boosts and healing from the Assassin's Shadow Arts skills. This creates an build that is
able to take out soft or wounded targets from range while being
able to instantly teleport away if the battle is tipped to the
opposing team's favor.
[edit] Attributes and skills
[edit] Equipment
- Any max AL Elementalist armor can be used with this build.
- Runes of Minor or Superior Air Magic, Minor Energy Storage,
Superior Vigor.
- Any weapon set with Air Magic or Energy Storage requirements
can work with this build, although it is preferred that you take a
set with +15 Energy and -1 Energy Regeneration set, and a regular
set for regeneration in-between fights.
- For group targets, use Mind Shock to deliver a deadly spike and knockdown
combination on your target.
- Lightning
Orb and Lightning Strike are your primary spiking
skills, as they do not cause exhaustion or have a lengthened
recharge like Mind Shock.
- Blind your enemies with
Blinding
Flash.
- Use Shadow of Haste as your primary speed boost.
This is excellent for Flag Running or escaping opponents, but be
sure to take note of where this skill was activated.
- Use Deadly Paradox to cancel Shadow of
Haste.
- Use Deadly Paradox followed by Feigned
Neutrality for defense.
- One excellent tactic to use is to run into range of the enemy
to deliver your spike under Shadow of Haste, then cancel it with Deadly
Paradox to teleport back, for a safe attack.
[edit] Counters
- Hexes and interrupts.
- Hexes that deal damage-on-casting can be devastating if not
handled correctly.
[edit] Variants
[edit] See also