Build:D/any Wounding Regeneration

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This Dervish build is great for PvE and PvP. It can be used to create great amounts of AoE damage while maintaining self-heals and decent energy management. A healer of the group won't need to focus on you, and can heal the rest of the party more efficiently.

[edit] Attributes and Skills

DervishDervish / Any Attribute Rank
Mysticism 10 + 1 + 2
Scythe Mastery 12 + 2
Earth Prayers 8 + 1
Wounding Strike

Wounding Strike

Reap Impurities

Reap Impurities

Chilling Victory

Chilling Victory

Mystic Regeneration

Mystic Regeneration

Zealous Renewal

Zealous Renewal

Watchful Intervention

Watchful Intervention

Faithful Intervention

Faithful Intervention

Optional

Optional

  • Any Resurrection skill can be used in the optional skill slot.
  • Also, use Mystic Vigor in place of Zealous Renewal, or the optional slot for a better regeneration of health.
  • Balthazar's Rage is also a great way to self-heal.

[edit] Equipment

  • Hood - Blessed
  • Robes - Radiant
  • Vambraces - Blessed
  • Leggings - Survivor, or Blessed
  • Shoes - Blessed
  • A 33% longer Cruel Scythe Snathe for longer deep wound.
  • A Scythe Grip of Fortitude or Scythe Grip of Enchanting 20% longer

[edit] Usage

  • First use Faithful Intervention for healing if you drop below 50% Health.
  • When close to battle, use Watchful Intervention for more insurance of healing while below 75% Health.
  • Also use Mystic Regeneration and Zealous Renewal while in battle for excellent health regen and energy replenishing.
  • Constantly use Wounding Strike for a constant deep wound, and use Reap Impurities for massive damage and self healing.
  • When sure that your target(s) have lower health than you, use Chilling Victory for double damage and excellent AoE damage.
  • Make sure that you let your enchantments end before you re-apply them, for better energy management.

[edit] Counters

  • Definitely shatter enchantments, or enchantment stripping skills are extremely harmful, if not deadly against this build.
  • And of course interrupts of the enchantments or attack skills can be plain annoying or deadly.
  • Energy draining.
  • Blindness, weakness, and crippling can stop a constant attacking.

[edit] Notes

Pretty much, after all the self healing skills, constant damage, and energy management, you can solo with this build.

[edit] See Also

Build:D/any Mystic Renewal

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