Build:D/any Convicted Wounder
From GuildWiki
![]() |
On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe. |
![]() |
This build has been successfully vetted by the GuildWiki community according to the vetting procedure. This build has been designed for the following use: |
|
The Convicted Wounder is a PvE Dervish that makes use of Conviction and Armor of Sanctity for damage reduction and armor. Also uses Mystic Regeneration for healing and Wounding Strike for damage capability.
[edit] Attributes and Skills
![]() |
Attribute Rank |
---|---|
Scythe Mastery | 11 + 2 + 1 |
Mysticism | 8 + 1 |
Earth Prayers | 11 + 2 |
D/Mo
- Add in Mending Touch and/or Rebirth if you decide to go D/Mo. If you do not think a resurrection skill is needed, it is recommended to bring either Mystic Sweep or Eremite's Attack.
D/W
- Add in Wild Blow and/or Resurrection Signet for D/W. If you do not think a resurrection skill is needed, it is recommended to bring either Mystic Sweep, Eremite's Attack, or Distracting Blow.
D/A
- Add in Signet of Malice and/or Resurrection Signet for D/A. If you do not think a resurrection skill is needed, it is recommended to bring either Mystic Sweep, Eremite's Attack, or any Assassin utility skills.
[edit] Equipment
- Armor: Windwalker's Insignia armor with a Scythe Mastery hood (70 AL).
- Runes: Major Scythe Mastery, Minor Mysticism, Major Earth Prayers, Vigor, Attunement x1
- Weapon: Sundering or Zealous Scythe of Fortitude with energy+5 inscription.
[edit] Usage
- When entering combat, activate Faithful Intervention, Armor of Sanctity, and Mystic Regeneration to give you max health regeneration (20hp/second).
- Use Conviction. At this point, you will have at least 109 armor (70 from normal armor, 15 from windwalker's, and 24 from conviction). This does not include Armor of Sanctity's damage reduction, which is 18 less damage from all sources.
- Find a target.
- Try as much as possible to spread Deep Wound. My suggestion is to use Wouding Strike followed by Victorious Sweep to deal some significant damage. Then, move on to another target and do the same thing. This will greatly help your party's overall damage output and you can easily serve as a tank with Armor of Sanctity.
[edit] Variants
- Reaper's Sweep can replace Wounding Strike as you see fit.
[edit] Counters
- Enchantment removal.
- Hexes.