Build:D/any 120 Armor Derv

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This build is designed to maintain a Constant Armor level of 120 against all forms of damage. And it will give you health gain and energy gain for each hit on an enemy. And you will get 33% attack AND 33% running speed. It does extremely well in both pve and pvp. And its easy to use optional skills.


  • 70 armor level + 10 while enchanted blessed insignia + 40 AoB = 120 Armor level

[edit] Attributes and Skills

DervishDervish / Any Attribute Rank
Mysticism 12 + 1 + 2
Scythe Mastery 12 + 1


Avatar of Balthazar

Avatar of Balthazar

Faithful Intervention

Faithful Intervention

Mystic Vigor

Mystic Vigor

Heart of Fury

Heart of Fury

Mystic Sweep

Mystic Sweep

Victorious Sweep

Victorious Sweep

Chilling Victory

Chilling Victory

Optional

Optional

  • Optional:
  • Any generic rez skill you'd like.
  • If you want extra melee bring an attack skill of your choice
  • Add conviction for some extra armor.
  • If energy seems to be a problem bring low cost scythe attacks instead (Example: Rending Sweep)

[edit] Equipment

  • Maxed armor with Blessed Insignia
  • Any scythe with "Zealous" and "of Enchanting" mods
  • Dmg + 15% while enchanted is a good weapon insignia because Faithful Intervention will be maintained.

[edit] Usage

  • First cast Faithful Intervention which the goal here should be to keep maintained. Because It will trigger the blessed insignia and weapon inscription(if any).
  • Before going into battle cast Avater of Balthazar, Followed by the other enchants (mystic vigor and heart of fury)
  • Fire off your attack chain.
  • When enchants wear off the zealous scythe should give you energy to re-cast them.


[edit] Counters

  • Disenchantment usually counters the builds.
  • Spiteful Spirit will do heavy damage to this build.

[edit] Variants

  • You can replace the attack skills with any others you choose.

[edit] Notes

  • Remember that Faithful Intervention will stay up as long as you don't go below 50% health. With the health gain from each hit due to Mystic Vigor it should be hard to go below 50%.
  • Scythes hit muliple targets so mystic vigor can give you a good spike of health per hit.
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