Build:D/W Reaper Tank

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My goal was to create a a dervish that didn't rely on avatars, because what good is an elite you can use only half of the time? Since having this build I never worried about an avatar again. I have had nice results while using this build.

This build is made to be a tank basically. It sports a 104 armor level and a constant +9 regen. I've found this build extremely great and it does better than a tank in some cases. It can dish some major spike damage if you use Mystic Sweep after Reaper's Sweep.

[edit] Attributes and Skills

DervishWarriorDervish / Warrior Attribute Rank
Scythe Mastery 12 + 2
Earth Prayers 9 + 1
Mysticism 9 + 1 + 1
Faithful Intervention

Faithful Intervention

Conviction

Conviction

Mystic Vigor

Mystic Vigor

Mystic Regeneration

Mystic Regeneration

Wild Blow

Wild Blow

Reaper's Sweep

Reaper's Sweep

Mystic Sweep

Mystic Sweep

Optional

Optional

  • Optional slot usually for a rez.

[edit] Equipment

Armor: Blessed insignia. (+10al when enchanted)

Weapons: Any scythe will do. Zealous, Sundering.

[edit] Usage

Cast Faithful Intervention before anything.

Before approaching enemies cast Conviction followed by your 2 other enchantments.

Spam Conviction, Mystic Sweep, and Wild Blow.

Keep and eye out and make sure your enchants and stance are always up.

When your target is >50% health hit them with the Reapers Sweep > Mystic Sweep Spike.

[edit] Counters

Enchant removal hurts but doesn't shut down the build. Necro hexes.

[edit] Variants

If you would prefer your own enchantments it's worth a try.

[edit] Notes

The way the spike works is because of Mystic Sweep's 3/4s activation time to ensure the damage after the deep wound from Reapers Sweep is applied.

Having Conviction up, enchanted or not, will always provide a benefit.

Since Faithful Intervention never ends unless you go below 50% health, it will keep your insignia's armor bonus up as well as the one from Conviction.

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