From GuildWiki
test
|
On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
|
|
This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
|
The “Zealous Tank” dervish uses the Wind Prayer's elite Zealous Vow to have an
abundance of energy for spamming the attack skills. This build is
very easy to use, and only requires the Nightfall Campaign, and the
ability to maintain enchantments. With Dwayna's Touch
this build gives you the ability to heal hurt party members, or
yourself if you are under lots of attack pressure. The only
downfall to this build is its disability to remove conditions. (You
can't put everything in one build). See the Variants Section for
important possible variants.
[edit] Attributes and Skills
[edit] Equipment
- Cast and maintain Zealous Vow and Mystic Vigor
- Right before you engage your foe, cast Heart of Fury
- Crippling Sweep is your snare, use it on
fleeing foes, or as soon as you start the chain
- Victorious Sweep and Mystic Sweep are your main attack skills, use
them as much as you can
- If your energy bottoms out, all you have to do is hit one foe,
and it will be back up between 5 and 10
- *Note* Heart of Fury is not necessary, and this build will
work fine without it, though it adds to the energy management of
this build
[edit] Counters
- Standard Melee counters, mostly hexes and conditions (Poison,
Burning, Dazed, Deep wound, and Weakness do not really affect this
build)
- Mesmer shutdown skills like Empathy or Diversion and massive health degeneration from
either Mesmers or Necromancers can shorten the life of this
dervish
- Enchant removal of sorts can also weaken this build, but since
Zealous Vow has a relatively short recharge rate, it shouldn’t be
much of a problem.
[edit] Variants
- There is a major variant to this build that includes simply
switching attribute points around to create 14 Wind Prayers instead
of 10, (giving you 5 energy per hit instead of 4). Either way works
perfectly fine.
- Harrier's Grasp instead of Crippling Sweep is
entirely your preference, I prefer to use Crippling Sweep because
it is more ‘concrete’ than an enchantment
- If you are confident in your energy supply Chilling
Victory can be brought for large bursts of damage.
- Balthazar's Rage can be used in place of
Heart of Fury if you feel you need extra healing
- Featherfoot Grace can be used if you would
also like the speed boost, and condition removal. This is what i
sometimes switch off to after a few losing streaks.
- Many other useful Wind Prayers skills can be added into this
build, such as Whirling Charge for when Heart of Fury wears
off, or even to replace it