Build:A/any Deadly Daggers
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this build is not viable. |
The Deadly Daggers assassin uses the assassin's Deadly Arts and Dagger Mastery's Moebius Strike to effectively, at the very least, pressure and, at the best, spike a single target before moving on to a new target.
Contents[hide] |
[edit] Attributes and Skills
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Attribute Rank |
---|---|
Dagger Mastery | 11 + 1 + 3/2 |
Deadly Arts | 10 + 2 |
Shadow Arts | 10 + 2 |
[edit] Equipment
Zealous or Poisonous Daggers of Enchanting or Dagger Mastery with any inscription. Rune of Superior Vigor.
[edit] Usage
- Find a suitable target.
- Cast Siphon Speed on the target.
- Use Black Spider Strike, Death Blossom, Impale, Signet of Toxic Shock and Moebius Strike in that order.
- If you take too much damage, use Feigned Neutrality and retreat to gain health.
- If you complete the attack chain, the target should be below 50% health before Moebius Strike, recharging Death Blossom.
- Repeat chain, starting at Death Blossom (if Impale isn't recharged, go to Signet of Toxic Shock or Moebius Strike if Signet isn't recharged).
- If and when target dies, cast Deadly Paradox, find another target and complete chain again.
[edit] Variants
- Feigned Neutrality for Shadow Refuge or other healing skill.
- Switch Deadly Paradox with Resurrection Signet if needed.
- Siphon Speed for any other suitable hex (must have fast recharge).
[edit] Counters
- Interruption/knockdown skills.
- Blindness, crippled, dazed and hexes.
[edit] Notes
You may have to retreat often to heal yourself.